R&G Week 2 / Class 1: Aristotle’s Poetics

Our discussion of Aristotle will center around two key terms: mimesis and catharsis.

Mimesis

The stock definition of the ancient Greek term memesis is “imitation,” though the more precise philosophical sense, attributed to Plato and Aristotle, is often “representation.”

As I mentioned last class, Plato was suspicious of art because it was merely memesis– that is, representation of the material world (which itself is a mere representation of a transcendental Ideal/divine world). For Plato, being a representation (a copy, an imitation) was a pejorative.

But Aristotle rejects Plato’s condemnation, and actually argues that mimesis is superior to reality (or that art is superior to history). Because the artist has the power to represent things not as they are, but as the should be.

Aristotle argues that art represents “men in action” either “better than in real life, or […] worse” (I.10.a). This exaggeration provides art with its pedagogic potential–the core to Aristotle’s defense of art. He writes:

Poetry in general seems to have sprung from two causes, each of them lying deep in our nature. First, the instinct of imitation is implanted in man from childhood, one difference between him and other animals being that he is the most imitative of living creatures, and through imitation learns his earliest lessons; and no less universal is the pleasure felt in thing imitated.

To understand what Aristotle means by contributing to our advancement and learning, one must recognize the difference between plot and theme, what Aristotle designates as the difference between “narrative” and “action.” This gets us at the heart of what art imitates–what is the “action” of a poetic drama (which in Ancient Greece is a catch-all term for all artistic production). Plot is what happens in the narrative. Theme indicates what the narrative “is about.” To be more explicit: what general problem/tendency of the human condition does this particular story address? What does it teach us of the struggle to be human? to be better? to live the good life?

When Ebert challenges that games cannot be art, when he calls them immature, I believe he is pointing to their “theme,” although he has not provided a sufficiently robust definition of art to support the claim.

In class: I want you to focus on unravelling the theme for your game.

Catharsis

Above, Aristotle referenced the “pleasure” experience via art as one of the two primary causes for poetry. Pleasure here must be scare quoted, because often the impact of aesthetic works isn’t necessarily enjoyable. Aristotle is approaching one of those timeless introductory questions to the humanities: why do we enjoy things that make us cry?

His answer is catharsis, the process which, by watching/experiencing a narrative of struggle with which we identify, we are able to purge ourselves of those emotions. He writes:

Tragedy, then, is an imitation of an action, that is serious, complete, and of a certain magnitude; in language embellished with each kind of artistic ornament, the several kinds being found in separate parts of the play; in the form of action, not of narrative; through pity and fear effecting the proper purgation of these emotions. (VI. 1-2)

Of course, there is something memetic or pedagogical going on here as well–we are learning the proper way to handle those difficult situations in life. But we are also releasing frustrations. This, Aristotle argues, is essential to human life. Gain and struggle are unavoidable. Art not only teaches us how to deal with such difficulties, but also helps us cope with the frustrations we accumulate on a daily basis.

Homework

Print Friendly, PDF & Email
This entry was posted in rhetoric-gaming, Uncategorized. Bookmark the permalink.