ENG 231 5.T: Aristotle’s Poetics

Today’s Plan:

  • Thinking of Tragedy?
  • Aristotle’s Poetics
  • What Game Are You Playing?
  • Homework

Writing Exercise

I’ve put up a quick assignment in Canvas.

Aristotle’s Poetics

Let’s read some Aristotle.

Homework

Read the Curran. There’s a short assignment in Canvas

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ENG 231 4.R: Games as Tragedy

Today’s Plan:

  • Games as Tragedy Project
  • Meakin et al

Games as Tragedy Project

Overview: For the next 5 weeks we will think about how video games reflect, amplify, or defy the traditional Western genre of tragedy. We will read and discuss theory on tragedy, especially its most slippery term, catharsis. We will read and discuss theory on how, as players, we relate to the games/characters we play (as): particularly Miguel Sicart’s concept of “player complicity.” We will also read a few works that analyze games in terms of tragedy as ideas for how to approach your paper. In class, we will play and discuss Naughty Dogs’ iconic The Last of Us, which I think epitomizes the aesthetic potential for the genre (tragedy) and the medium (video game).

Outside of class, you will be responsible for playing a game (any game other than The Last of Us, which we will be playing in class. As you play, you will keep notes in a gaming journal, thinking about how some of our key tragic terms (listed below) show up in your game and your experience of that game (meaning, in part, that your paper can think about the space between what a game is trying to do, how it is trying to make you feel, and whether/why that is/n’t working).

That was the short version, now for the longer one.

Hypothetical Timeline

Here is what I am thinking:

  • Thursday, Feb 1st: Santos lecture. Discussion of Meakin et al. Building a vocabulary for analyzing tragedy. Homework: Identify a game you will play outside of class. Play it for two hours.
  • Tuesday, Feb 6th: Introduction to Aristotle’s Poetics (and the best/worst definition of tragedy). Close reading activity. Homework: Read Curran.
  • Thursday, Feb 8th: Start Developing our Handbook of Tragic Terms. The Last of Us, “Hometown / Prologue.” Homework: Play your game for 2 hours and finish Gaming Reflection #1.
  • Tuesday, Feb 13th: Last of Us, “The Outskirts: Capitol Building.” Play your game for 1 hour.
  • Thursday. Feb 15th: Santos lecture: Player complicity. “Reading” Sicart together. Last of Us, “Suburbs”. Homework: Read Potzsch and Waszkiewicz. Play your game for 2 hours and finish Gaming Reflection #2.
  • Tuesday. Feb 17th: Discuss Potzsch and Waskiewicz. HW: Play your game for one hour.
  • Thursday. Feb 19th: Last of Us, “Hospital” (time for “Epilogue”?). HW: Play your game for 2 hours.
  • Tuesday. Feb 20th: Writing the Paper Workshop. HW: Start drafting your paper.
  • Thursday. Feb 22nd: Writing Time. Presentation expectations.
  • Tuesday and Thursday Feb 27 & 29: Writing Conferences
  • Tuesday and Thursday March 5 & 7: Presentations

Parts of Tragedy–catharsis, hubris/hamaritia, anagnorisis, peripeteia, epiphany, aporia (? not expected, but Meakin), “action,” mimesis. Sicart: player complicity.

Play your game. The list:

  • Last of Us 2. 24-30 hours.
  • God of War. 20-30 hours.
  • Shadow of the Colossus. 7-9 hours.
  • The Walking Dead. 12-13 hours. (Many sequels).
  • Bioshock Infinite. 12-16 hours. (Not sure).
  • Spiritfarer: Easing into the Steps of Grief. 25-30 hours.
  • Heavy Rain. (Haven’t Played). 10-12 hours.
  • Beyond: Two Souls. 10-12 hours.
  • What Remains of Edith Finch. 2.5 hours.
  • Brothers: A Tale of Two Sons
  • Firewatch (?). 4 hours
  • A Plague Tale: Requiem. 15 hours
  • Life is Strange: True Colors 10 hours.
  • Life is Strange. 14 hours
  • Doki Doki Literature Club. 4-8 hours (but really 8 hours)

The syllabus maps out 10 hours for playing games. If you play a short game, then I expect you to play it twice or for you to compare it to a second short game (minimum of 6 hours of play for this project).

Not all of these games are tragedies by a strict definition. But all of these games should help us think about how video games, and their interactive nature, utilize/transform catharsis. Papers can argue that games function as tragedies or argue that games fail to meet their cathartic potential.

For this project, papers will be academic conference length (meaning 8-10 pages double-spaced, about 2000-2500 words). Some papers will be much longer than that, and that’s okay. It is virtually impossible to do all the things this paper has to do in less than 8 pages. Papers will have a title and a works cited or reference list (MLA or APA, your choice).

Let’s Discuss Meakin et al

Here’s a link to the article.

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ENG 319 4.R: The Paper

Today’s Plan:

  • Thoughts on the Paper
  • Questions about the Paper

Thoughts on the Paper

A few things that are true enough:

  • I have not given you much guidance on how to write this paper
  • I do not *want* to give you much guidance on how to write this paper
  • I do not want to give you guidance because I want you to invent your own assignment
  • You, I imagine, would much prefer I tell you what to do
  • You, I imagine, also probably believe that I have a very specific idea of what I want this paper to do and will penalize you if you do not do the thing that I want you to do but won’t tell you how to do

Let’s quickly watch a thing that I like.

Let me write a thing here. I have published numerous articles on “postpedagogy.” Postpedagogy kind of literally translates to “after teaching.” It is the idea that students will learn more, grow more, if we do not try to “teach” them how to do things. Particularly things like writing, which, as I have already ranted about, really cannot be taught. And I get that you are totally used to being taught all kinds of things and then measured to make sure you did them right. I hate that system, my complicity in it, and your expectation for it. But I certainly don’t hate you. I like you. I like you enough that I am going to hurt you a bit by not telling you what to do so we can break out of that cycle.

I had a graduate student a few years ago write, in a collaborative article, that my teaching style walks the line between “hopelessly lost” and “productively confused” and that is one of the nicest things a student has every said about me. It was a gift. Because it identifies precisely where I want students to be. My sense, from a few conversations, is that too many of you are in the “hopelessly lost” place, so let’s try to clear that up. In a second I’ll ask you to ask me questions. Anonymously, if you prefer.

First, a few things:

  • I have asked you to write a close analysis of a candidate’s campaign materials. That candidate should be someone that you like, or are at least likely to vote for. That analysis should use the Miller, Burke, and/or Mercieca as a lens. I do not expect the analysis to be complimentary or critical in the traditional senses. Rather, the analysis should be trying to make some kind of argument about democracy/policy or demagoguery/identity and the candidate’s use of rhetoric in the terms that M, B, and M offer us. Do you have questions about those terms? Are you clear on what you are looking for?
  • Do we want to look at a thing and see if, just based on the instructions above, we can say something smart?
  • Note, too, that your paper doesn’t have to be on a politician. It can use those terms to try and do something else.
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ENG 328 4.R: Color, Promotional Flyer

Today’s Plan:

  • White Space is Not Your Enemy, Color
  • Some Color Tools
  • Mini-Project #3: Developing a Flyer for the English Department’s 4+1 program
  • Homework: White Space is Not Your Enemy, read the Typography

Working with Color

Tools / Resources:

Mini-Project 3: ENG 4+1 Program

For our third project, I would like to design a flyer or tri-fold brochure for the English Department’s 4+1 Accelerated MA program. If you are still learning photoshop, then go ahead and design a standard 8.5 x 11 flyer. If you have a handle on Photoshop, then you can take a swing at using InDesign to create a tri-fold brochure. We’ll start playing with InDesign next week (and there are plenty of tri-fold templates).

This project is meant to retest your abilities with the basics–alignment, focal point, contrast, spacing–while also giving you an opportunity to practice with color and typography. Not too much practice, since UNCO has a Branding Style guide with which I would like you to work. Branding and/or Style guides can be found at just about any major corporation or institution. They often cover writing, addressing issues of grammar and style. But they also cover visual design elements, including colors, font choices, and logos.

Homework

Read the White Space chapter on type. Complete activity #3 Try This, paying attention to type and color (use at least two colors).

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ENG 319 4.T: Categorical Identity

Today’s Plan:
  • A Quick Question
  • Let’s Do a Thing! (Word Responses)
  • Categorical Identity
  • Let’s start reading Blankenship
  • Reading / Write-Up HW

Categorical Identity

Today I want to develop a bit of a mini-lecture that transitions us from our first project-thinking about problems with demagoguery and contemporary politics-to our second project-which will focus on developing a framework for how we might address those problems. Quickly: I think Miller does an excellent job of outlining a problem and proposing a functional system for remedying that problem (those contemporary stases of ill and policy). But I tend to question the appeal of her system; I doubt whether folks would be willing or capable to enact it. Let me quote Miller:
…the best way to [counter] demagoguery isn’t by aspiring to some emotion-free hyper-rationalism; it’s by practicing compassion for those demagoguery says we should treat as Other. Its by imagining things from their perspective.
Well and good. Agreed even! But *how* do we motivate people to give a damn about other people’s perspectives, especially people who have overdosed on more and more of “the same”? I believe enacting Miller’s stases of ill and policy would require a seismic shift in how we conceive of and conduct education. At almost all levels. And not just to teach people how to analyze policy. I mean, that too, but that’s not the seismic shift. Rather than thinking about the transmission of knowledge, we have to think about the cultivation of an attitude. Specifically an attitude toward others. A friend shared a meme the other day which I will share here.

A utopian desire? A practical impossibility? Is the utopian desire naive, or is it the dismissal of such desire as naive itself a kind of fatalism?

Are their decisions in which we cannot condone, accept, allow an other to be other for the sake of others (third parties, neighbors)? What do we do when we are dealing with lives instead of light bulbs?

Break.

I do not want to underestimate how difficult it will be to enact such a shift in contemporary K-12 schools, since public education at all levels have become knowledge factories. My wife teaches 5th grade and her students take an assessment test every 4-5 days to make sure they are on track. They are not on track. They are all behind. The curriculum is so ridiculously paced and packed that they cannot possibly be anything but behind. Teachers will be evaluated (and, in some cases, fired) because they cannot deliver an impossible curriculum. A curriculum designed by private corporations (teachers working for private corporations, sure, sure). A curriculum sure to fill every second of every day with productive learning. Utter madness, utter impossibility, leaving no room for failure, struggle, reteaching, exploration, experimentation. Just a demand to endure surrounded by monstrous positive toxicity. Humans are not computers. Learning is not an easy frictionless transfer of information. Capitalism has ruined education. Lots of enthymemes in that paragraph that I do not have time to unpack and illustrate. And, in laying out the critique of education, I think I have lost the thread. So…

Let me summarize what I think we’ve come to accept: Miller’s argument centers around the problems of identity. What happens when political decision-making, which should largely be a matter of logos, of weighing propositions, estimating costs, imagining side effects, and choosing the most expedient and efficient proposal out of a limited and realistic set of options, what happens when that all gets erased? repressed? ignored? in favor of a system built around identity, about voting for the “good” folks rather than the “bad” folks? I am old enough to remember when presidential debates centered around specific problems and pieces of legislation. When candidates had to lay out policy proposals while campaigning and discuss specific details. I don’t feel like this is the world in which we live, when legislation might have a name (“Build Back Better”) but little cognitive energy is invested in discussing the specifics. Even this year, I listen to Biden talking about preserving reproductive rights, but, um, exactly how does he plan on doing that?. Okay, I’m losing the thread here. The thread is that identity has become a problem.

Obviously, I believe Jim Corder and Lisa Blankenship supply us with productive ways to think about how to curtail the potentially toxic issues caused by an over-addiction to identity. But before I do that, I want to explore the idea of identity a bit more, to show that it isn’t suddenly a problem, but rather has been under scrutiny for the past 50 or so years. In short: postmodern theorists from a wide variety of disciplines have been skeptical of identity for quite some time. Their skepticism towards identity and Truth (understood as transcendental, certain, and/or universal) stem from some of the more horrific events of the 19th and 20th century. Particularly genocide: the genocide of Africans (particularly in the southern quarter of the continent), of native Americans, and, of course, of Jews during the Holocaust. It is the latter that fundamentally rattles Western philosophy. Let me move quickly here: for many postmoderns what authorizes the horrors of the Holocaust is the certainty that one category of humans is vastly superior to another category of supposed non-humans. Categorization, coupled with lingering vestiges of the 18th century’s “Great Chain of Being” (the Christian idea that God had hierarchically ordered all beings in exist from least to greatest), produces a position from which one can authorize the enslavement, deportation, relocation, or even genocide of others. Mere meager others. Because they are not the same category of us (remember that Aristotle’s language for ontology, for categorization, is genus and species). This isn’t merely a problem of “us” and “them.” It is when they come to be some-thing other than us. A different, inferior species. Humans invent categories that authorize them to be evil.

I’m doing an independent study on Queer Theory this semester and we started by reading Annamarie Jagose’s 1997 book Queer Theory / An Introduction. Jagose traces a history of gay and lesbian political movements dating back to the early 20th century. Those initial movements, called the homophile movements, sought if not political, at least cultural, recognition based on categorizing same-sex desire as a “disease.” Their arguments were that if the newfound science of psychology could identify sexual deviancy, then homosexuals (the brand new scientific term of the day) deserved not vitriol but sympathy and understanding. We can look back and judge that movement now, but they were attempting to take rhetorical advantage of an emerging power (medical discourse) to carve out a space in which they could exist. This movement carries on in various forms for about 50 years. In the 60’s gay and lesbian movements inherit the more radical notions of change and rebellion from the black power and women’s liberation movements. Young activists in the field reject the homophile approach, refuse to see themselves as diseased, and begin to demand equality.

However, as Jagose noted, such movements were highly modern in their structure. In order to provide their people with a sense of community and belonging, working from an established political–philosophical template–they centralized a particular universal sense of the “proper” gay and lesbian identity. The familiar template here is the “ethnic” template; to think of being gay or being lesbian as stemming from a universal, identifiable, stable, set of values, experiences, and desires. They could articulate what it meant to be gay. What it meant to be a lesbian. Once defined, you are capable of organization. Once organized, you can speak with a greater, louder voice. Jagose writes of these new liberation movements:

The process of stabilization–even solidification–enabled lesbians and gays to be represented as a coherent community, untied by a collective lesbian and gay identity. […] Those alienated from the ethnic model consolidated by lesbian and gay identity did not simply demand to be included but also critiqued the fundamental principles which had centralized that specific (although supposedly universal) identity in the first place. (62). […] These debates about the validity of sexual variations–so vehement at times that they have come to be known as the “sex wars”–impacted most significantly on lesbian feminist circles, where lesbian sexuality had been theorized predominantly as a counter to masculine sexuality, which feminist analysis represented as overwhelmingly oppressive and objectifying. […] Lesbian feminism [in its ethnic-identity form] has generally argued that exceptions to the “standard” forms of lesbian sexuality [short version, Platonic intimacy over desire]–such as bisexuality, sado-masochism or butch/fem relations–are ideologically suspect assimilations of patriarchal values. Bisexual women are thus lesbians who maintain their heterosexual privilege instead of identifying fully with a devalued [and thus good and pure] social identity. […] Lesbians who identify as butch or fem belong to a pre-feminist era of lesbianism and consequently are thought to be either heroic or tragic, having internalized the heterosexual necessity for gender differentiation within a sexual relationship
Let me stop here. What’s happening? Let’s look at Jagose on 77-78 & 82. [Queer = Deconstructive] I want to use this introduction to queer theory as an introduction into “sophistry” or, more commonly, “postmodern philosophy.” Let’s look at some passages from three different theorist. Kenneth Burke, who isn’t necessarily postmodern. He’s going to claim we cannot escape identity as us vs them. Victor Vitanza, who wants to argue that, perhaps, we can escape the binary–or maybe that we have to be hyper vigilant, not just sort of vigilant, about its impositions. Kenneth Burke, <em (1969), Identification isn’t as Idealist as Persuasion. We need not be Heroic Heroes?
“We need never deny the presence of strife, enmity, factions, as a characteristic motive of rhetorical expression. We need not close our eyes to their almost tyranneous ubiquity in human relations; we can be on the alert always to see how such temptations to strife are implicit in the institutions that condition human relationships; yet we can at the same time always look beyond this order, to the principle of identification in general, a terministic choice justified by the facts that the identifications in the order of love are also characteristic of rhetorical expression.” (20) — “Insofar as the individual is involved in conflict with other individuals or groups, the study of this same individual would fall under the head of Rhetoric. . . . The Rhetoric must lead us through the Scramble, the Wrangle of the Market Place, the flurries and flare-ups of the Human Barnyard, the Give and Take, the wavering line of pressure and counterpressure, the Logomachy, the onus of ownership, the War of Nerves, the War.” (23)
Burke-identity *by* division. Burke would argue, contra the Utilitarian and Queer hope, that identities are inevitable. They stem from a deep human need to belong and from a political requirement to process, debate, and decide. Were it only one source, we might be able to over come them. But, pressed together, nature and culture make their gravity inescapable. For Burke, what matters is that we police our own commitments and monitor the humanity of our gates. For more radical theorists, like Jacques Derrida, Victor Vitanza, or Diane Davis (one old guard pomo and two fairly contemporary postmodern rhetorical scholars), the Burkian resignment to identity needs more radical challenge. Burke refers to categorical identity, categorical ontology, as What Vitanza would as negative dialectic (something *is* by way of what it *is* not). Heterosexual only enters the lexicon after the clinical establishment of homosexual, which itself represses a wide range of sexual questions and phenomena, reducing it simply to “object choice). Vitanza (indebted to Burke but also skeptical):
“While the negative enables, it disenables. As I’ve said, it’s mostly a disenabler because it excludes. Something is by virtue of Nothing, or what is not. The negative–or negative dialectic–is a kind of pharmakon, and in overdoes, it is extremely dangerous (e.g., a little girl is a little man without a penis! Or an Aryan is not a Jew! And hence, they do not or should not–because in error–exist.) The warning on the label–beware of overdoses–is not enough; for we, as KB says, are rotten with perfection. We would No [kNOw]. That is, say No to females, Jews, gypsies, queers, hermaphrodites, all others. By saying No, we would purchase our identity. Know ourselves. By purifying the world, we would exclude that which, in our different opinions, threatens our identity. (We have, Burke says, “the motives of combat in [our] very essence” (1969, 305). Hence, we build gulags and ovens so as to have a great, good place. It [the standard, Aristotelian, school-book History of Rhetoric] is a momument built by ways of exclusion. I am against monuments, edifying pretensions.
Let me just point to a few other quotes here, quotes that let me end by showing a range of thinkers tackling a similar set of problems: how to shift the first, foundational, obligation of philosophy from Truth to Alterity. How to grapple with the gravity of identity, to wonder if we can escape its terminal orbit. How to become more comfortable asking questions that make us uncomfortable. How to avoid final solutions. I have more to write here today. But I want to end hanging on the question of identity, its power in the way we think about ourselves, a question of whether it can be transcended. If we are to radically change education, to save democracy, or–at the very least–to temper the growing addiction to demagoguery, if we are to engender in others a care for others, then I think rethinking identity has to be among our first baby steps. If, as Miller argues, self-skepticism is key to healthier dialogue, then we need a better language, more sophist-icated lenses, for thinking about our (many, constructed, conflicted, inherited, created, messy) selves. Note: Baudrillard and the desire for perfection (the perfect idea-abstract map of the realm/human/being. The desert of the real. The critique that has run out of steam. Borges’ short fable. Baudrillard, opening of Simulation and Simulacra.

Homework

Remember that the Corder / Blankenship write-up is due on Thursday. Here is the standard list of reading questions I give with the Corder reading:
  1. What challenge does Corder issue that problematizes all rhetoric, but especially positivistic rhetoric? What does Corder mean by the idea that we make narratives? Why do said narratives complicate traditional notions of argument and rhetoric?
  2. Why is Corder opposed to framing Rogers as a model for *all* argument? (His critique of Maxine Hairston, which involves one of the greatest “shade” sentences in the history of academia)
  3. What dimension does Corder add to argument (rhetoric) that is often ignored? In answering this question, think about the meaning(s) of the long anecdote Corder uses later in section 8 of the essay? Why include it? What claim/idea does it support?
  4. Why does Corder use the word “love”? In what way is Corder’s approach to rhetoric like “love”? [That’s a really interesting terministic choice. I have a few ideas that I’ll share with you in class, but I am interested in how you interpret his decision. Note that I think this is *by far* the hardest question]
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ENG 328 4.T: Office Door Peer Review

Today’s Plan:

  • Office Door Peer Review
  • Homework

Office Door Peer Review

Today you will work in groups to provide feedback on the office door project. I see the purpose of this activity as three-fold:

  1. First, by discussing the projects with your teammates, you should strengthen your familiarity with some core design concepts
  2. Second, by writing brief evaluation responses, you will gain practice providing feedback (which, if you are aiming to be editors, you will need to develop)
  3. Third, you will be providing each other with feedback to guide revision (which I will ask you to do for homework)

Overall I am quite impressed by the quality of the designs. I’m not doing a revision here because I do not have a worthy poster. Rather, I think I have several worthy candidates. I’m doing a revision here because I only realized Monday that I did not include a rubric for the project before you completed it. Whoops. So I want to give you an opportunity to revise your projects before a “final” assessment.

While I didn’t give a rubric, I did give some hopes and expectations. Let’s revisit those.

  • A poster design in Photoshop. I am going to print the Posters via Staples. The size will by 18 x 24. You have freedom to do a portrait or landscape orientation. The resolution must be 300 pixels. This will be a full color design. This means the design has to have a bleed. I have created an (almost blank) template file: link here.
  • I want something cool. This can be bright and graphic. It can be really English-ee, if that’s what you want (photos of books? A collage?). I do not want to spend money on something boring.
  • The primary goal here is to help students find faculty. Faculty names should be bold and noticeable. AND, faculty offices are clustered. It would be really cool if this design could include a map. But even if it doesn’t, names should be organized in a way that resembles the layout of offices. Here is a powerpoint the department uses to keep track of faculty offices.
  • Graphic photos are cool. If you have a recent iPhone or Android phone, then you can increase the camera resolution. I have an old crappy iPhone, so I am not sure when they started to include this functionality.

Let’s combine this with the design priorities for our first project:

  • Typography: Font use, font pairings, readability
  • Layout and Alignment: beyond layout, padding and/or margin issues, use of space, attention to white space and proximity
  • Content: In this case, does this feel like it works as a map? How functional does it feel?
  • Focal Point: Is there a clear spot to which your eye is drawn? Does this grab your attention?
  • Contrast / Use of Color: Does the use of color amplify other design elements? Contribute to the focal point or to the cool factor? Does it help create hierarchy?
  • Cool Factor: Did you have a “wow” reaction? How did you feel when you first saw it? What kind of adjectives might you relate to the design?

As a group I’ll ask you to write a response to the designer. You should first identity what the design does well. Be specific. Use the elements above as a heuristic to help you think your way through the design. I do not expect you will address every point for every design.

Next you will want to identify 2-3 things that you think the designer could address or improve. This doesn’t necessarily have to be a glaring problem; you might point to an area of the design that isn’t quite working for you. You might see an opportunity to experiment with something bold. Whatever you suggest, try to offer a few ways the designer might address each point. The goal here is to be constructive rather than merely critical.

Here is a link to the feedback document where you can leave authors your responses.

Design teams and assignments are below. I strongly suggest opening all of your designs first to get a general impression of the range you will be reviewing before you start commenting in depth on any individual project. All of the projects are visible here.

Each group has been assigned 5 projects to review. I would like to discuss all the projects in the final 15-20 minutes of class–so I will alert you every 10 minutes to try and help you budget your time.

Review Teams and Assignments
Team #1
Designs: #1, #6, #7, #11, #15

  • Jaiden
  • Sean
  • Wyatt

Team #2
Designs: #2, #5, #6, #7, #8

  • Carly
  • Brianna
  • Matthew

Team #3
Designs: #4, #9, #11, #13, #15

  • Malia
  • Molly
  • Ashley

Team #4
Designs: #1, #3, #4, #12, #14

  • Jaydin
  • Olivia
  • Adrien

Team #5
Designs: #2, #3, #8, #10, #12

  • Rianna
  • Regan
  • Anna

Team #6
Designs: #5, #9, #10, #13, #14

  • Macy
  • Sterling
  • Rue

Homework

  • Obviously, revise your image and re-upload files to Canvas
  • Write me a quick note in Canvas that summarizes your feedback and revision decisions [what did you change and why?]
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ENG 231 3.R: Riffing a Paper

Today’s Plan:

  • 2024 Riff
  • Some old stuff on writing a paper

2024: Riffing About Writing a Paper

I’m going to free-write a bit here. I’m going to free-write about how much I hate having to develop and present this material every year. I am going to explain why I struggle to assemble and deliver a standard lecture about writing a paper, which I usually title “Academic Writing Crash Course.”

Let me start off with one of my foundational principles:

  • Writing cannot be taught.

I accept no counter argument. Cicero once said that the greatest impediment to those who want to learn is those who want to teach. Those who want to teach are driven to reduce something complex into a seemingly simple set of rules. The contemporary education industry, built on pre-fabricated curriculums and standardized tests, is a capitalist manifestation of this pedagogical desire.

But writing is not a mechanical, transferable skill (in the sense that I can transfer my ability to write to you, but I do believe learning how to write in one context can transfer, partially, to other contexts). Sure, there are some rules I can teach you, but those rules are arbitrary and likely alien unless you already know them. Wait, did you just say you can only learn how to write *after* you know how to write? Yes. Yes I did. Because writing is a matter of praxis–a combination of authentic aim and embodied practice. Authentic, in that you have to really care and want to do it. Embodied in that you actually have to struggle through it. All writing is struggle. Well, it is a struggle if it matters. If it attempts to bring something new into your world. I only really learned how to explicate the rules of writing when working as a high school English teacher, where I was ordered to prepare students for high stakes writing exams.

I can write about postmodern ethical theory and make it look easy because I’ve read a lot of postmodern ethical theory. Writing about that theory has provided me with a lot of experience taking complex things and pinning them down into frustrating, exacting, slippery, words. My relationship with words is always complicated, but I think of them as trickster fairies who like to tease and play games and sometimes reward us with a gift that feels so perfect we wonder from where it came. It came from the fairies.

Revision: Should I delete this paragraph? I’m not sure what it is doing. I’ll leave it here for now, because I like the last two sentences.
Trust me, my feelings of command about writing about theory was not always this way. I spent two years agonizing over every word. I’m learning queer theory this semester and I can only write (think) about queer theory by putting it in conversation with postmodern ethical theory or rhetorical theory or actor-network theory or something else I have mastered. Chances are, you haven’t mastered anything yet and if you have you still probably feel like you haven’t. It is really common to feel anxious about writing and I even feel a bit anxious writing this and if you are one of those people that don’t feel anxious then good for you. I can only wonder at what that must feel like.

Switching gears. Writing cannot be taught. Learning to write is like learning to play the guitar. Watching someone else play the guitar really doesn’t help you play the guitar–at least at first. You have to learn how to place your fingers, develop calluses, coordinate your hands. You have to learn cord progressions and scales. Then, maybe, you can watch Mike Dawes and pick up a trick or two. I watch Mike Dawes and am filled with equal parts awe and envy. Such it often is with writing–to see someone else who makes it look so easy and thus to grow uneasy with our own talents. Struggle *and* anxiety then.

Some of you already know how to write. I’ve read your writing. It is insightful and beautiful. But your writing might not be disciplined (by academic expectations–you know notes and how to place your fingers but you haven’t learned the progressions and scales yet). You might feel that your writing isn’t what you, or someone else, wants it to be. Some of you are terrified to submit your writing, let alone share it with the class. Some of you might never have written something longer than 5 pages. The idea of writing a seven-page paper about a video game seems impossible. Trust me, by the time I am done with you seven-pages will feel like an impossibility–it is simply too few pages to say anything close to all the things you want to say. What I want from your writing is for it to want to say something, to see evidence of thought, of engagement, of wonder, of anger.

To return: it is impossible to teach someone how to write. But it isn’t impossible to learn how to write. Learning how to write requires time, suffering, accomplishment, self-reflection, and more time. Lots more time. I once wrote that we, those charged by the university to “teach” students how to write, should not think of ourselves as master chefs training apprentices. I’ve had that teacher, the one who thinks they are Gordon Ramsey and teaches with a religious fervor and gave me a “B” on a paper in graduate school because I dared to actually split an infinitive twice in a paper. Did I not know the rules? He called me into office hours to question my aptitude for graduate study because I dared to actually split an infinitive. Fuck that guy. I’m still not over it. Obviously.

No, I am no master chef and you are not apprentices. I am an architect, and this classroom is a kitchen (that’s one of my favorite lines I’ve written and last night a colleague mentioned how she shares it with her class and it always feels great when someone tells you that you wrote something that matters). When I was a professor at South Florida they brought Robert Pinsky, the former poet laureate, in to do a lecture for our MFA program. He spoke at length about the sound and rhythms of poetry. It was awesome. During the Q&A, a student asked him how he approaches reading poetry and his answer was one of my favorite lines ever: “a poet has to learn to read like a good chef eats.” What a metaphor. Let me unpack it a bit: you have to learn to eat so that you not only enjoy the product but so that you taste the process–so you are thinking about the flavors, ingredients, and, most importantly, techniques that bring the dish together. We have to speculate towards aims and desires.

So, today, I’ll try to “teach” you how to write the only way I really know how, by reading some past papers and thinking about what they do well. Identifying what I want them to do better. I will try to “teach” you about thesis statements, topic sentences, and contextual transitions as if they are scales or instructions for braising. Not all reading is the same: and, when practicing writing, you have to be aware of what you want to write. Learning to cook a cheeseburger is not the same thing as learning to barbecue or poach salmon or make chili. Let’s not even talk about baking which require precise timing and exact measurement. Baking might be closer to the idea of what many people want writing to be (just follow the rules!) until you actually try to bake something and learn that precision alone does not a great cake make. Point: you have to read the kind of writing that you want to produce. You have to have read about it and thought about how it is organized. It helps to have a sense of structure, a trace outline in your head. I can try and give you that today.

But before I try to do all those impossible things, or to teach a few fundamentals of academic writing, I want to lay out what is possible: to see writing in this class as an opportunity to say something to the class in a voice that is nothing more than the voice you want it to be. Be comfortable. To write in a way that feels natural. To not try to “invent the university” and write like a scholar or a student. But to write as someone trying to figure out what they might say about something: something interesting, important, significant, annoying. REVEAL something, if only to yourself.
/riff

Stock Lecture on the Foundational Elements of Academic Writing

For those that want a much longer and more detailed set of instructions for writing an academic paper, see this academic writing crash course. If you have not completed ENG 123 and/or want to write more about video games, then I teach that class every other fall–it will next be offered in fall of 2025.

Rather than just walk through the lecture this semester, I want to spend some time with the evaluation rubric in Canvas. We’ll look at a few papers and the lecture above.

First rubric criteria:

The paper must identify what it thinks the theme/argument/purpose of the game is (speculating on the designer’s intentions).

This is a content question–can you build a theory of what this game is trying to accomplish? Can you identify the rhetorical purpose for this game? Of course, this is more complicated with some games than others. When talking with y’all, I’ve framed this as: what change in idea, behavior, or perception does this game aim to enact in our real world?

You might Google to see if the designer has talked about this–but, of course, we cannot always trust artists to be honest about the purpose of their art. We can Google to see other writers and fan theories, cite those, and argue for which one we think is best. BUT, at the end of the day, you have to make this argument based on what happens in the game. (In most cases this is not a one sentence answer, but takes at least a paragraph to describe). A

Second rubric criteria:

The paper must provide an explication of Bogost’s concept of procedural rhetoric, citing Bogost, Custer, and this essay by Mark Love (also in the files section of Canvas). 2024 Edit: I’ll be looking at how you transform / improve upon the Chat GPT material we discusses on Tuesday.

First off, you only have to quote the Bogost essay. I will give you some bonus points if you cite the Custer and Love in a productive, non-drive-by shooting, kind of way (actual engagement rather than just shoving a quotation in there). Second, you don’t have to cite the ChatGPT material here, since I gave it to. If you are struggling with this element of the paper, then you might go to the Writing Center with a draft of your paper to discuss how to improve the ChatGPT material. They will help walk you through it and plan out how to improve it! If you need more time to complete the paper due to a Writing Center appointment, then I will automatically grant it (be sure to have the Writing Center email me after your appointment).

Third rubric criteria:

Does the paper provide enough context about the plot and characters in a game? Does this plot summary run too long?

Here’s where revision and compression might be hard. You have to describe this game–its plot, its world (if relevant), its central mechanics, its main characters in a very short amount of space. Maybe a paragraph or two. This can be a massive challenge. You will likely have to write a longer summary (2-3 pages) and then prune it down. You have to imagine what questions a reader must have, what questions are necessary to understanding your analysis, and introduce them here.

In a simple game, you might do this in the introduction. This might open the paper. More complicated games should probably have their argumentative-introduction first and then lay this out in a second section.

Fourth and Fifth rubric criteria:

The paper must identify at least two ways the mechanics work with or against that theme/argument/purpose. Remember that “mechanics” refers to rules, procedures, abilities, scoring systems, etc. Anything related to how we play the game. [Note: multiple path narratives are tricky here]

Does the paper analyze the procedural dimensions of 2-4 specific scenes, mechanics, elements of the game? Is there enough rich description for me to follow/appreciate/evaluate the analysis?

Warning: I realize those criteria don’t exactly make sense and that I need to revise them. Let me try to do some of that work here.

I’m looking for the paper to “close read” at least two different scenes or design elements. Each of these readings should have an argument or claim (e.eg., “The scoring system in this game encourages us to want to eat more ice cream”) and then point at evidence of how the game element does the thing it claims to do. Typically, in academic writing, you want a paragraph to open with the claim, and then present the evidence. (“The scoring system in this game encourages us to want to eat more ice cream. At the end of chapter 1, for instance, Gretchen reminds us that eating ice cream makes the cows happy. If you complete the chapter without eating any ice cream, then the cows will smash through a wall and attack you. Most players, however, are likely to have eaten some ice cream. If you haven’t collected enough ice cream, the cows grow sad. Beyond this emotional response, the game also rewards you with a power-up if you are able to eat all the ice cream available in the chapter. I believe this is a procedural argument because the ice cream here represents paying taxes in the real world.”) Remember as you move through your analysis to explicitly tie game play back to real-world rhetorical purpose.

Sixth criteria:

Does the paper handle sources with care?

This relates to citation practices and contextualizing quotes. For this, I will turn to the stock lecture.

Seventh criteria:

Does the title not suck?

I believe we have already discussed this.

Eight criteria:

Does the introduction lay out the argument? Do I see signs that it was actually written last?

I am a jedi knight when it comes to this. Do not question my power to know if the thesis paragraph (usually not a single statement) was actually written before you wrote the paper. I will not give you a B because you split an infinitive, but I will rain hellfire upon you if you try to slip by some lame-ass, watered-down, generic thesis that you wrote before you actually wrote the paper.

To the stock lecture.

Sample Papers

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ENG 319 3.T: Demagoguery Feedback, Categorical Identity, Building a Heuristic

Today’s Plan:

  • Demagoguery Feedback
  • Categorical Identity
  • Building a Heuristic
  • Thursday’s Class: Ross 1240 Computer Lab

Demagoguery Feedback

Here’s a document.

Categorical Identity

I wanted to share a few passages from Annamarie Jagose’s 1997 book Queer Theory / An Introduction. See: 62-63, 68-69, 77-78 & 82.

Kenneth Burke, (1969), Identification isn’t as Idealist as Persuasion. We need not be Heroic Heroes?

“We need never deny the presence of strife, enmity, factions, as a characteristic motive of rhetorical expression. We need not close our eyes to their almost tyranneous ubiquity in human relations; we can be on the alert always to see how such temptations to strife are implicit in the institutions that condition human relationships; yet we can at the same time always look beyond this order, to the principle of identification in general, a terministic choice justified by the facts that the identifications in the order of love are also characteristic of rhetorical expression.” (20)

“Insofar as the individual is involved in conflict with other individuals or groups, the study of this same individual would fall under the head of Rhetoric. . . . The Rhetoric must lead us through the Scramble, the Wrangle of the Market Place, the flurries and flare-ups of the Human Barnyard, the Give and Take, the wavering line of pressure and counterpressure, the Logomachy, the onus of ownership, the War of Nerves, the War.” (23)

Burke-identity *by* division. What Vitanza would refer to as negative dialectic (something *is* by way of what it *is* not). Heterosexual only enters the lexicon after the clinical establishment of homosexual, which itself represses a wide range of sexual questions and phenomena, reducing it simply to “object choice).

Vitanza (indebted to Burke but also skeptical):

“While the negative enables, it disenables. As I’ve said, it’s mostly a disenabler because it excludes. Something is by virtue of Nothing, or what is not. The negative–or negative dialectic–is a kind of pharmakon, and in overdoes, it is extremely dangerous (e.g., a little girl is a little man without a penis! Or an Aryan is not a Jew! And hence, they do not or should not–because in error–exist.) The warning on the label–beware of overdoses–is not enough; for we, as KB says, are rotten with perfection. We would No [kNOw]. That is, say No to females, Jews, gypsies, queers, hermaphrodites, all others. By saying No, we would purchase our identity. Know ourselves. By purifying the world, we would exclude that which, in our different opinions, threatens our identity. (We have, Burke says, “the motives of combat in [our] very essence” (1969, 305). Hence, we build gulags and ovens so as to have a great, good place. It [the standard, Aristotelian, school-book History of Rhetoric] is a momument built by ways of exclusion. I am against monuments, edifying pretensions.

Borges’ short fable. Baudrillard, opening of Simulation and Simulacra.

Let’s Build a Heuristic

Using our reading as a guide, let’s develop some guiding questions for the upcoming demagogic rhetorical analysis paper.

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ENG 231 2.R: Procedural Analysis Paper

Today’s Plan:

  • What Game Are You Playing?
  • Procedural Paper Heuristic
  • Papers Please

What Game Are You Playing?

Let me get a sense of how you spent your week?
Is there something mechanically interesting about your game?

What Do I Mean By Procedures and Mechanics?

There’s three dominant senses here. The first speaks to the action of the game–what, as a player, you have to do. Is there something unique, specific, interesting, about the way you move through the game? For instance, the Last of Us creates immersion by making you shake the controller as if it is a flashlight dying. Conversely, Detroit: Become Human The second relates to the scoring system for that action. How does the game reward you for what you are doing?

Let’s watch something.

Let me stress that I do not expect your papers will have such a sharp critical lens. I use this as an example because a major crux of EC’s critique falls on the scoring system embedded in the game. It also is an example of how a real world system (sex slave trade) can be (mis)represented in a game.

Here is a list of heuristic questions that might help you develop your paper. Not every paper will address each of these questions (please, god, don’t try I don’t want to read 25 page papers). Whatever questions you address should be supported by examples (plural in most cases) from the game. Every paper should address the first question.

  • What does this game represent/do? [What is the theme? Rhetorical Purpose? Argument? Message? What does it want to say about being human or living in the world?]
  • Does the game model a real world system? If so, does research suggest it is a fair representation?
  • Is the game making an argument about how we should behave in the real world?
  • Is the game addressing a human problem we might face in the world? How does it suggest/teach us to deal with that problem?
  • Mechanically, what stands out to you? Is there anything interesting here?
  • What mechanics does the game use to support that representation?
  • What are some potential arguments made by the game’s scoring systems? What kind of behaviors does it reward?
  • In what ways do the mechanics match the argument?
  • In what ways do the mechanics clash with/ignore the argument?
  • How might we modify the mechanics to create more procedural harmony/aesthetic impact?
  • Phenomenological: how does this game make me feel? Are my feelings what the developer intended them to be?

Other paper requirements:

  • The paper should be written to someone who has never played your game. You probably want to take a paragraph or two to explain the game–what is the goal? What is the setting? Who/what is your character? What are the basic mechanics? Is the game an established genre or a play on an established genre?
  • The paper has to offer a definition of procedural rhetoric. It should draw on the Bogost reading to do this, using at least one if not several direct quotations. This part of the paper is “building a lens” through which to see the game. This part of the paper shouldn’t exceed one page.
  • The paper needs to have a thesis paragraph. This is usually the first or second paragraph in the paper. YOU WRITE THIS PARAGRAPH LAST AFTER YOU HAVE WRITTEN THE PAPER. I will talk about this more next week.
  • The paper needs to have a title that does not suck.
  • The paper will be as long as it needs to be. Last year’s page length by paper grade:
  • A+: 9, 7, 7, 7, 5
  • A: 7, 7
  • A-: 15, 7
  • B+: 9, 5
  • B: 9, 8, 6, 4, 4, 4
  • B-: 5, 5
  • C+: 6
  • C: 5
  • D: 6

Papers, Please

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ENG 319 2.R: Burke, Miller, Mercieca; Rhetorical Analysis Paper

Today’s Plan:

  • Write-Ups and discussion: 40 minutes
  • My Write-Up: 10 minutes
  • Rhetorical Analysis Paper: 20 minutes

My Write-Up

I didn’t have time to write a short one, so I wrote a long one instead.

Rhetorical Analysis Paper

Your first longer assignment of the year asks you to conduct a rhetorical analysis of a politician. I want you to select a politician for whom you actually want to vote. Following Miller, we are not going to critique others as much as practice some self-skepticism. Your analysis should examine that person’s campaign materials to determine how demagogic or democratic they are. So, let’s use Burke, Miller, and Mercieca to figure out what we could/should be looking for.

In terms of what you should look at, your paper should analyze:

  • Website
  • Television Interview
  • Campaign speech
  • Twitter Feed

Note: I am particularly interested in how the candidate discusses policy and the place that policy discussions hold in his/her campaigns.

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