Category Archives: rhetoric-gaming

Rhetoric & Gaming 13.2 / Planning Your Board Game

Previously I shared a few resources for Project 4 (Creating a Board Game). Today I want to clarify my expectations for the project and make sure that you all have a group to work with (though you are more than … Continue reading

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Rhetoric and Gaming 11.2 / Gamification, Procedurality, and ARGs

The majority of today will center around my presentation on Gamification, Procedurality, and ARGs (Alternate Reality Games). First, however, I wanted to share some language and resources for making a game. I’m freestyling this, so hopefully you can help me … Continue reading

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Rhetoric and Gaming 10.1 / Research Resources

Today’s class has two primary objectives. First we will discuss the McGonigal reading. I think McGonigal opens interesting pathways into (re)thinking the value of games. Then we will move into the research project that I introduced in our last class. … Continue reading

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Rhetoric and Gaming 9.2 / The Research Project

Project 2 Reflection So far this semester, I have asked you to think about video games in terms of two common concerns of the humanities: art/aesthetics and gender/race. In the first project, we explored whether/how games facilitate higher-level aesthetic experience: … Continue reading

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Rhetoric and Gaming 8.2 Bogost, Rhetoric, and Procedurality

We’ll talk more about Bogost next week, after you have completed Project 2. In today’s class, you’ll take a quiz that will highlight some key terms. But I wanted to take a minute to explicate what I see as a … Continue reading

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Rhetoric and Gaming / 8.1 / Bogost and Reading Theory

Via request, I have extended the due date on the second project to next week, providing you with one additional weekend to work together. But I will start on our next units this week: both the unit dealing with rhetoric … Continue reading

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Rhetoric & Gaming: 6.1 Project 2 Proposal

In today’s class I want your groups to produce a project proposal. The following should be a google doc that is shared with me. The proposal should include the following elements: Group Names Project Description: medium, a 2-3 sentence summation … Continue reading

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Rhetoric & Gaming 5.1: Race and Gaming, Tricky Terms

This week I wanted to open our discussion of race and gaming by explicating out a few important binary terms. This is my response to Factual Feminist’s response to Sarkeesian’s video, in which I flush out a bit of what … Continue reading

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Rhetoric & Gaming / Week 4 / Class 2: Project Day

Quickie: SuperBetter I’ve gotten a few email questions asking “what should I be doing with SuperBetter?” My quick answer here is: us it. If you go through the introductory process, then you have already selected or articulated a personal problem … Continue reading

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R&G Week 3 / Class Two / Critical and Revolutionary Art

Today’s plan: Play this: Darfur is Dying Watch this: The McDonald’s Game and Persuasive Games Baraka, the Revolutionary Theater, and Games and/as Critique For my final answer to the question “what is art?” I want to discuss art that overtly … Continue reading

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