Category Archives: rhetoric-gaming

R&G Week 3 Class One / Dali and Surrealism

Reaching Back to Thursday To revisit something: “it’s just about football.” Yes and no. I think this gets at the difference between “plot” and “theme.” When I approach a show from an aesthetic perspective, I am often looking to interrogate … Continue reading

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R&G Week 2 / Class 2: Art and Identification, Ethos and Nationalism

Today I want to: Play This!: Bad Paper Talk about Tolstoy Talk about art, nationalism, ethos, and identification (and its ugly counterpart, “orientalism”) Set up SuperBetter Tolstoy For our last class, I asked you to read excerpts from Tolstoy’s 1896 … Continue reading

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R&G Week 2 / Class 1: Aristotle’s Poetics

Our discussion of Aristotle will center around two key terms: mimesis and catharsis. Mimesis The stock definition of the ancient Greek term memesis is “imitation,” though the more precise philosophical sense, attributed to Plato and Aristotle, is often “representation.” As … Continue reading

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Rhetoric & Gaming Week 1 / Class 2

Today we need to: Twitter 101 Talk about Ebert Talk about games and the Canon Provide preface to Aristotle’s Poetics Introduce Google Docs for the Gaming Journal Twitter 101 The #, the @, and the DM Ebert: Focusing on his … Continue reading

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Rhetoric & Gaming – Introduction

Week One / Class One Look, we’re in the news! Let’s go over the syllabus. Let’s talk about video games a bit. And let’s introduce the first project. I will do this by asking something(s) that has nothing to do … Continue reading

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