ENG 301 R: Coding Job Ads

Today’s Plan:

  • Review / Input Codes from the Homework
  • Navigating the Spreadsheet
  • Reviewing Codes
  • Homework

Review / Input the Codes from the Homework

For homework, I asked you to code 2 jobs I passed out in Tuesday’s class:

Navigating the Spreadsheet

Here is a link to the Google Spreadsheet.

Inputting Codes to Google Docs

I didn’t clarify this last class–so don’t worry if you haven’t done this already. You should be coding your job ads in Google Docs, selecting the relevant text and then inserting the code as a comment (Insert > Comment).

Here is a link to the corpus / google docs.

Inputting Codes to Our Collective Spreadsheet

After you have inputted the codes into the Google Doc, you should add them to our collective spreadsheet. And be sure to add your initials in the “submitted by” column.

Here’s a link to the spreadsheet.

I would also like you to include a link from the spreadsheet to the job ad google doc.

Instructions on how to link from the spreadsheet to a specific job ad:

  • BEFORE you submit your codes, you need to make a link to the job ad you will code. And you need to insert your codes into that document as comments.
  • To create a link, open the job ad. Click on it from inside the 2020 folder; then click “Open with Google Docs,” found at the top of the black document preview screen.
  • When the document opens, look in the top-right corner and you will see the blue “SHARE” button. Click that button.
  • A dialogue box will open. Click get shareable link. MAKE SURE THE LINK IS SET SO THAT “ANYONE WITH THE LINK CAN EDIT. Copy that link.
  • Now return to the Google Sheet. Select the title of the job ad (you can either click on the cell or triple click the cell–watch me). Once the cell or text is selected, press the chain link icon (or press CTRL or OPEN APPLE + K). Paste the link in and hit Apply. Presto, chango, welcome to the 21st century.

Reviewing Codes

With our time remaining today, I would like to begin reviewing codes. Identify a job ad in the collective spreadsheet with codes. Locate that google doc in the corpus. Read and code the job ad, checking whether you agree with the codes already in the document and keeping track of any new codes you identify.

Steps:

  • First, examine codes that are already present on the ad. If you agree with all of the existing codes, then great. Scan the document to make sure there aren’t any missing codes. If you are confident that all the codes are correct and none are missing, then head into the spreadsheet and change the line color to green. Make sure you put in your initials as a reviewer.
  • If you believe the submitter missed a code, then insert it yourself as a comment. If you believe the submitter might have mis-coded something, then leave them a comment. In either case, go into the spreadsheet and change the line color to orange. And, again, be sure to include your initials as a reviewer.
  • Submitters will go back into the spreadsheet and review any orange jobs with their initials.

Homework

A reminder that there’s two things due before Tuesday’s Class:

  • Read the Herrick essay (with Canvas post, the essay is in the Files section)
  • Code 10 jobs
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ENG 301 2.T: Brumberger and Lauer, Job Corpus, & Coding

Today’s Plan:

  • Brumberger and Lauer
  • Selecting Jobs from the Corpus
  • Practice Coding
  • Homework

Brumberger and Lauer

Canvas discussion.

Selecting Jobs from the Corpus

There’s an assignment in Canvas.

Practice Coding

Let’s pick up where we left off last week.

Homework

Let me lay out the work for the next week. There’s going to be four assignments:

  • First, for Thursday, you will complete the Selecting Jobs from the Corpus Canvas assignment
  • Second, for Thursday, you will code 2 more job ads before class. We will open Thursday’s class discussing these ads
  • In Thursday’s class, you will begin coding the 10 job ads you identified for the Selecting Jobs assignment. You will finish coding those jobs and add them to the spreadsheet before Tuesday’s class
  • Before next Tuesday, you will read Herrick’s essay “What is Rhetoric?” and complete the Canvas Discussion post. We’ll open next Tuesday’s class with some coding stuff and then spend the majority of class discussing the Herrick article
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ENG 328 2.M: Lay Out Sins, Mini-Project 1

Today’s Plan:

  • Mini-Project 1
  • Lay Out Sins
  • Homework

Mini-Project 1: Re-Make It Work

For homework I want you to read chapter 3 of the WSINYE, in which Hagen and Golombisky share their “works every time layout.” They outline 7 parts of the layout:

  • margins (no bleed)
  • columns (two)
  • visual (graphic image)
  • cutline (alt text for image, not common)
  • headline
  • copy (body text)
  • tags (logos, etc)

[Marc–share some grid ideas from chapter 6]

You can choose one of the flyers from your layout sins presentation for this mini-project. You can also choose another flyer that you saw in class today. You can choose a flyer currently hanging on the bulletin board right around the corner, or something you saw hanging anywhere else around campus.

I’ve debated what technology to use for this first project. I’ve decided against Canvas–what I really want you to practice/internalize here is Golumbiski and Hagen’s formula, the “works every time” layout. I want you to practice selecting and sizing text, blocking out a page (working with space, proximity). I want you to select colors that work together and develop contrast. So, rather than work with a template, I’d like you to design your 8 1/2 by 11 flyer from the ground up.

If you have previous InDesign experience and want to use that, fine. You are also welcome to use Photoshop. Those who feel a bit of anxiety can design this thing in Microsoft Word. However–Word doesn’t allow you to design a document that uses a bleed (color/image/content all the way to the edge of the page).

One other thing: Golumbiski and Hagen’s “works every time” layout is designed around a strong, graphic image (“graphic” is a tricky word to define here–but it generally means something like stunning, engaging, vibrant, etc). I encourage you to take a photograph that you can use in your design. This could be a picture of a building, of students studying, of a book or pile of books, a tree–whatever fits your subject matter. If you can’t think of how to take a picture to fit your subject matter, talk to me! If you really, really don’t want to do this, then you can use an existing image for your design.

If you take a photograph, think about adjusting the size, lighting, contrast, color, etc in Photoshop. I’ll show you how to do this in Wednesday’s class.

A few tips for taking a good photograph:

  • Lighting: if you are outside, make sure the sun is behind you casting natural light on your subject. If you are inside, you want indirect light behind you–if you have a lamp directly lighting your subject, then you are going to get glare. Throw a tee-shirt over a lamp (make sure the tee-shirt is not touching the bulb or you might start a fire). Do not use a flash.
  • Rule of thirds; this is a rule that you must follow until you have permission to break it
  • Zoom in with your feet. Don’t use the zoom on your camera. If you want to be close to your subject, then get close.

Lay Out Sins

Let’s review what you found and what you saw.

Homework

I’d like you to throw together a draft of this for Wednesday’s class. Submit either a .jpeg image or a .pdf of your revision to Canvas before class on Wednesday.

Wednesday’s class will be a “crit”: I’ll share all of the drafts with the class–we will discuss them, highlight their strengths and make suggestions for revision. Final revisions of this assignment will be due Saturday at midnight (so I can provide feedback on Sunday). We’ll come in fresh to start Mini-Project 2 next Monday.

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ENG 225 2.M: Sicart Summary Paper

Today’s Plan:

  • Sicart Summary Paper Details
  • Crafting a Thesis and Handling Evidence
  • Homework

Syllabus Change

The calendar suggests that you will start playing Walking Dead this week. I want to hold off on that until this coming weekend. The focus of this week is to draft, revise, and submit the Sicart analysis paper.

This paper serves a few different purposes:

  • First, it provides me with a diagnostic, something I can use to assess your writing proficiency entering the class. Having a sense of where folks are helps me focus future instruction sessions (do I emphasize introductions/kairos? transitions? evidence? etc etc). This paper will be the most formulaic you write all year–I’ll detail pretty much everything the paper should do. That way I have a clearer picture of how well you execute the standard academic review paper (stock material: writing is not math, writing cannot be taught)
  • Second, it ensures you have a deeper sense of Sicart’s theory in place *before* we start playing games

Papers will be due Friday at 10:00am. We’ll meet in the Ross computer lab on Friday, where I will ask you to construct our heuristic, the reflective tool we’ll use in the gaming journals, before we start playing TWD this weekend.

Invention/Content: What Should This Paper Do?

So our first paper is one of the most basic in academia: the academic summary paper. Sometimes this is called a review essay. Whatever you call it, the principles are fairly simple: you condense a few hundred pages of someone else’s ideas into a few thousand words. You do the reading and lay out its claims, methods, evidence, and recommendations as clearly and concisely as possible so someone else doesn’t have to read the whole thing to have a strong understanding.

Depending on your academic trajectory, you’ll write a lot of these. Scientists do a tremendous amount of academic compression when writing grant applications (and most scientific work in the public or private sector relies on grants). Before someone gives you money for an experiment or trial, they want to know why you think your new idea will work. Que 3000 pages of reading to write 4 paragraphs (not a joke).

Humanities students will do this kind of work as well. If your writing about Shakespeare, then you will have to at least gloss other major interpretations of a work before offering your own. The higher you move up the academic ladder, the more thorough your lit reviews. Virtually every academic article–be it in the sciences or humanities–will require a literature review. And, if you are planning on going to law school, they woo boy do you need to learn how to concisely summarize previous opinions.

Okay, enough blather. Let’s get to work. I’m going to break the assignment sheet down via the traditional cannons of rhetoric:

  • Invention (What is this paper about? How can I generate ideas?)
  • Arrangement (How should I order the material in this paper? How should I construct my paragraphs?)
  • Style (For this paper, I want you to take a swing at APA formatting)

Put simply: Your task is to use our readings to identify and explain what Sicart believes makes an ethical game. Your paper needs to address at least these three overarching elements:

  • Player Complicity
  • Meaningful Choices / Wicked Problems
  • Reflection

We can think of these elements across two different vectors: developers and players. As you are generating ideas for the paper, think about what Sicart tells us about both developer and player responsibility for all three of these elements. (And feel free to use material from our collective document!).

Also, be sure to check out those lists of questions Sicart provides on pages (I think) 108-110.

Your summary should contain a quote or paraphrase from each assigned reading (the article, 5-28, 62-77, 91-101, 104-110). It might take you several paragraphs to discuss each element above–they have many moving parts, and a paragraph should really be about one idea.

Organization / Arrangement

This first assignment checks your handle on the fundamentals of academic writing. These include:

  • Argument. Does the paper’s introduction lay out a CLAIM rather than ask a QUESTION? Does the introduction lay out what the paper will conclude? Does it include specifics? I cannot stress the importance of crafting a sophisticated thesis paragraph (not a statement). Let me clarify that you are writing an evaluation of Sicart. Your purpose is to explain his theory of ethical games to someone who has not read his book. I am *not* asking you to evaluate Sicart’s theory. When you are writing academic reviews, I shouldn’t necessarily be able to tell whether you agree with the review or not. You present the information, and leave it to the reader to make her own judgement (this is obviously different from argumentative writing, where you defend a particular position). This writing has an argument only insofar as it argues for an interpretation of Sicart’s work. You will have an opportunity to challenge/respond to Sicart’s work in the next paper.
  • Paragraph StructureDoes each paragraph open with a topic sentence that lays out the claim of that paragraph? Does it transition into and contextualize evidence? Does it supply evidence (quote, reason, anecdote, etc). Does it summarize and then analyze evidence? [Note summarize and analyze are two different things!] Does the closing sentence of the paragraph “end” the thought by referring the specific claim of the paragraph back to the overall argument of the paper?
  • Handling of Evidence I’ll be paying closer attention to two of the elements above–how well do you transition into a quote? Do you know how to contextualize a quote [that is, briefly tell the reader where the quote falls in view of the original author’s argument]. What do you do after the quote? How deftly can you summarize the quote–putting it into your own words in a way that “opens” it up for the reader without sounding too repetitive. This is a skill, a real hard one. AND then, how well do you add something to that quote/evidence that does something with it? For instance, if you are talking about player complicity, what can you add to the quote(s) from Sicart to help me understand it more. Do you recognize what keywords in the quote require more explication? Do you have personal experience that can help illuminate the concept? Do you have something to add to the quote to amplify its argument? Extend? Examples?

Format / Style
This paper should be formatted in APA format, but it does not require an abstract. It does require a title page and a Running Head. The paper should include a References list. It is quite likely that Sicart will be the only reference on the list (I am just checking for global formatting). Information regarding APA formatting is in the Hackers and Sommers Pocket Manual or can be found at the Purdue University OWL.

Papers should include an APA Title page (just so you get some experience formatting one) and a running head (APA has really weird rules for the header/page number–I am testing whether you can find and execute these rules). Papers will need a reference list (even though I doubt there will be more than two sources).

Looking through past papers, expected length is 1200 to 1700 words.

Crafting a Thesis Paragraph

Below I articulate three important elements of writing that I will use to evaluate your first paper: developing a specific thesis, properly contextualizing and analyzing evidence, and maintaining logical development.

That said, every piece of academic writing should offer a “thesis” in the introduction. I tend to hate this word, because it comes with so much baggage. For me, a strong thesis lays out AS SPECIFICALLY AS POSSIBLE what information a paper will present. It is a kind of idea map. Let me show you a few potential thesis statements:

  • I/this paper explain(s) Inoue’s theory of anti-racist writing assessment
  • I/this paper explain(s) Inoue’s theory of anti-racist writing assessment, noting his key terms and summarizing his suggestions for new teachers
  • I/this paper explain(s) how Inoue’s theory of anti-racist writing assessment might create problems for teachers who prioritize grammar as the central concern of writing instruction

All those examples are bad. Though not equally bad. The first one is an F. The second one is also an F. They are equally devoid of specific thought. They are a placeholder for a thought that, at the time of writing, the writer did not yet have.

The third one is better. It is in the high C, low B range. It could potentially be higher based on what comes before or after it.

Okay, so what does an A look like? Examples:

  • I explain how Inoue’s theory of anti-racist writing assessment emphasizes the importance of familiarizing students with assessment rubrics, often through practice norming sessions
  • I explain how Inoue’s theory of anti-racist writing assessment calls for teachers to separate grading and assessment from the act of providing feedback. When students encounter feedback alongside grades, they often receive that feedback as a justification for a (bad) grade rather than as an attempt to guide and develop their abilities. Inoue makes clear that providing distance between grades and feedback increases the likelihood that students engage and implement feedback
  • I explain how Inoue’s theory of anti-racist writing assessment challenges traditional enforcement of “standard” English on the grounds that it severely and unjustly punishes students from multilingual backgrounds. The evidence Inoue presents creates problems for teachers who prioritize “proper” grammar as the central concern of writing.

Here’s the deal y’all: WRITE YOUR THESIS LAST. Trust me, I’ll know if you write the introduction before you write the paper. Pro-tip: when you are done with your rough draft compare the thesis in your intro to the conclusion. You won’t know what a paper is actually going to say until you write it!

Pro-tip #2: academic and professional writing are not mysteries. This isn’t Scooby-Doo. Don’t keep me in suspense. Make sure all the important things you find in the course of a paper appear in the first few sentences, paragraphs, or pages (depending on the length of the paper). Front load, front load, front load.

Remember that an actual, breathing human is grading your papers. Sometimes they are grading as many as 80 to 100 papers a week. I’m not supposed to say this, but very often they are formulating an attitude toward your paper from the first paragraph. If it is some lazy first-draft-think-aloud-stream-of-consciousness-bullshit, then it is highly unlikely that anything you do later in the paper is going to reverse that first impression.

Let’s talk about some examples.

Working with Sources

In the humanities, a lot of the evidence we supply for claims comes from texts. We work not only with quotes, but also ideas. So let’s talk about some fundamentals for working with sources and organizing a paragraph. Here’s what the rubric has for working with sources:

  • Is the evidence in each paragraph sufficient to support claims?
  • Does the writer’s transitions provide enough context to help a reader? A description of the methods to understand the value of a statistic, for instance, or enough explication of a quote’s significance? Do I feel like I know where the evidence comes from or is it suddenly thrust at me?
  • Connect the evidence to the claim of the paragraph? Put the evidence in conversation with other paragraphs?
  • Is it clear where a source stops thinking and the writer’s own thoughts begin? Is there an “I” that differentiates the writer from her sources/”they”? Is the writer adding something to the quote, or just leaving it there?

Plagiarism isn’t only stealing words, it is stealing thoughts, ideas. It is using someone else’s ideas without “attribution.” You can use a sample in a song as long as you pay a royalty. Even if you play the riff yourself, you have to credit the original artist. Same thing with ideas. If you paraphrase an idea from Sicart, if you use a term from his work, then be sure to make a parenthetical reference with a page number (note, you can still reference online works without page numbers in APA–remind me to show you this on Friday).

Sicart’s theory of ethical games centers around an idea of play as more than merely diversion or enjoyment. Sicart’s believes play is important because it allows us to explore ourselves and our beliefs. He refers to the ambiguity of moral rules as wiggle room, writing: “To play is to inhabit a wiggle space of possibility in which we can express ourselves–our values, beliefs, and politics” (p. 9). Play, as imaginative activity, makes possible explorations that we might never consider in our regular daily lives. Of course, not all play might meet Sicart’s notion of wiggle rooom. Playing Madden Football allows me to pretend I’m an NFL executive, but rarely does it call me to question my personal or political beliefs. But X game, however, does make me confront questions of Y and Z. When evaluating the ethical power of a game, Sicart’s notion of play asks us to think about how much wiggle space of possibility the game provides.

Next paragraph begins with some kind of transition. Then topic sentence. then context some evidence.

Even if I took the quote out, I need a reference. This is called a paraphrase: when you put someone else’s idea into your own words.

Sicart’s theory of ethical games centers around an idea of play as more than merely diversion or enjoyment. Sicart’s believes play is important because it allows us to explore ourselves and our beliefs. He refers to the ambiguity of moral rules as wiggle room, noting how play, as imaginative activity, makes possible explorations that we might never consider in our regular daily lives (pp. 8-9). Of course, not all play might meet Sicart’s notion of wiggle room. Playing Madden Football allows me to pretend I’m an NFL executive, but rarely does it call me to question my personal or political beliefs. But X game, however, does make me confront questions of Y and Z. When evaluating the ethical power of a game, Sicart’s notion of play asks us to think about how much wiggle space of possibility the game provides.

Note how a paraphrase requires a reference to the specific point in a text that contains the idea I am rewording.

Avoiding Plagiarism: Providing Contextual Information and Attributing Sources

Essentially, I consider handling sources a 4 part process. There’s the signal, the quote/evidence, the summary, and the analysis. While we’ll be using this specifically for direct quotes today and this weekend, this is essentially the underlying structure for most (academic) argumentative paragraphs: a claim, followed by evidence, and analysis. 

  • Signal: who, what, where, when. Note that what/where can be a reference to a kind of media [article, book, poem, website, blog post], a genre [sonnet, dialogue, operational manual], or location/event [press conference, reporting from the steps of the White House]. The signal helps create ethos, establishing the credibility of your source, addressing their disposition toward the issue, and positioning them within the context of a particular conversation. 
  • Quote/evidence: in-line citations use quotation marks and are generally three lines or less. Block citations do not use quotation marks and are indented from the rest of the text. Generally, quotes present logos of some kind–be it in the form of statistics or argumentation. Of course, quotes can also be used in an attempt to engender pathos, or a strong emotional reaction. 
  • Summary: especially for block quotations, you need to reduce a block of text to a single-line. You need to put the quote in your own words. Because language is slippery, and your readers might not read the quote as you do. So, offering a summary after a quote– particularly a long one (which many readers simply do not read)–allows readers an opportunity to see if they are on the same page as you. 
  • Analysis: Reaction, counter-argument, point to similar situation, offer further information, use the bridge, “in order to appreciate X’s argument, it helps to know about/explore/etc. This is where the thinking happens. 

Here’s an example; let’s say I was writing a blog on the struggles of newspapers to survive the digital transition, I might want to point to the October 15th, 2009 NYT’s article dealing with the Times Co. decision to hold on to the Boston Globe.

In his recent article, Richard Perez-Pena explains that the Times Co. has decided to hold onto the Boston Globe, at least for now. Perez-Pena explains that the Times Co. has been trying to sell the newspaper for the past month, but, since it hasn’t received what it deems a credible offer, it has decided to pull the paper off the market. He writes:

Dan Kennedy, a journalism professor at Northeastern University who has closely followed The Globe’s troubles, said it might be better for The Globe to remain with the Times Company than to go to a new owner that might do more cutting or replace top executives. “But the company has its work cut out for it in terms of rebuilding credibility with the employees and the community,” he said.

Perez-Pena explains that the Times Co. has been involved in bitter labor disputes over the past year, as advertising revenues continue to fall: this move, as Kennedy notes above, could be a solid first move in rebuilding an important relationship with one of America’s oldest, and most significant, newspapers. However, I think we still need to be a bit skeptical here: the fact that no one even proposed a reasonable offer for a newspaper that only 15 years ago commanded 1 billion dollars, the highest price ever for a single newspaper (Perez-Pena), does not bode well for the future of the industry. Like many newspapers, the Globe was slow to adapt to the digitalization of America’s infosphere. Time will tell if recent efforts are too little too late.

If you look above, I first contextualize the quote–not only supplying where/when/who it came from, but also providing some sense of what the whole article discusses. Then I focus attention toward a particular point and supply the quote. After the quote, I first reiterate what the quote said (providing a bit of new information). This is an important step that a lot of writers skip. Always make sure you summarize a quote, so a reader knows precisely what you think it says. Then, in the final part of the paragraph above, I analyze the material. I respond to it. In this particular case, I am somewhat critical of the optimism that underlies Perez-Pena’s piece.

A few other small points:

  • Notice the first time I reference an author, I use there first and last name. After that, it is sufficient to only use the last name.
  • Notice that I don’t have a citation after the direct quotation: the reason here is that it is obvious where the quote came from thanks to my signal. This is an electronic source, so there is no page number citation, were it a print source I would have to include that. NEVER USE A PAGE NUMBER IN THE SIGNAL TEXT, page numbers only belong in the parenthetical reference.
  • Notice in my analysis that I make a parenthetical to the author–its because I pulled the price of the Globe purchase in 1993 from his article. I don’t directly quote it, so no quotation marks.
  • Finally, there’s two kinds of quotations, in-line quotations and block quotations. Each have there own rules for academic papers (the dreaded MLA and APA guidelines). We will deal with those later in the course. In terms of blogging: quotes longer than 4 lines need to be blockquoted. Blogger has a button to help you do this. Blockquotes don’t receive quotation marks.

The First (Best?) Step Toward Avoiding Plagiarism: Crafting Quality Signals

Today I want to focus a bit on the first part of what I introduce above, crafting a quality signal that introduces a reader to a source (be it a quote or statistical evidence). Here it is:

Shakespeare’s Renaissance tragedy Romeo and Juliet documents the titular characters’ intense love and foolhardy demise. Shakespeare’s play leads us to question both the sincerity of young love. 

I came up with this sentence while prepping high school students to take placement exams, hence the literary material. But the semantics of the sentence make it useful for virtually every kind of writing. I especially want to highlight the importance of the verbs in this sentence, because choosing the proper verb often reveals both our appraisal of the source and our thinking on the questions it raises. 

[Author]’s [time period] [genre] [title] [verb] [plot summary]. [Author] [verb] [theme/purpose]. 

Ok, so in reality I have two sentences here. But, when dealing with non-fiction works, they can often be combined into one:

[Author’s] [time period] [genre] [title] [verb] [purpose]. 

As I indicated above, it is the verb that is the silent star of the show here. Consider for a minute the following example:

Malcom Gladwell’s 2005 book Blink exposes how subconscious part of our brain think in ways we are not consciously aware. 

Exposes. How does the meaning of the sentence change if I use the verb:

  • suggests
  • argues
  • questions whether
  • supposes 
  • explicates
  • details
  • offers a theory of
  • explores

Each of these verb choices subtly alters the way I approach the work discussed. Exposes suggests something secret and perhaps mysterious is being uncovered. Suggests suggests that an amount of doubt surrounds the issue. Supposes implies that I am hostile or at least quite skeptical toward the idea. This subtle indicator allows my an opportunity to softly align or distance myself from the source I am using. Good authors do this all the time to subconsciously prepare readers for their arguments. 

After reviewing the first round of essays, I want to go back and revisit my previous advice for handling a source. As an example, I want to revise a portion of Jess’s essay on gun control. She writes:

“Even gun owners who have never used their guns for self-defense find solace in the fact that the gun is there if needed.” I found this relating to my situation and completely accurate to how I feel about my gun being in my home quoted by Norman Lunger in Big Bang: The Loud Debate over Gun Control.

There are many different scenarios where a child is killed because a gun was left loaded, and not hidden well by an adult and an accident death occurred. But is that really the guns fault for being loaded, is it not the adult’s fault that left it in a non-secure location that was accessible by a child? As mentioned an accident in Big Bang: The Loud Debate Over Gun Control by Norman Lunger “In Florida, two young boys found a shotgun under a bed in their grandparents’ home. A six year old pulled the trigger, and a five year old fell dead.” It seems these things happen too often and how can they be avoided.

Part of what is missing here is that I don’t have an orientation to Lunger–is this a source with which Jess agrees? Or disagrees? Part of my confusion lies from the fact that, while I understand the particular passages, I don’t have any context for them, I don’t understand the purposeful argument of which they form a part.  

Previously, her essay documented her own reasons for wanting a gun: after a terrifying attempted burglary, she wanted a weapon for home protection. She then might use this kind of transition:

Based on my own experiences, I find myself relating to Norman Lunger’s idea that “even gun owners who have never used their guns for self-defense find solace in the fact that the gun is there if needed.” Lunger, in his contemporary [time] examination [genre] Big Bang: The Loud Debate Over Gun Control [verb] [argument/purpose]. 

Without more familiarity with the book, I cannot fill out the rest of the sentence. 

Here’s a second example, from G-Lo’s post on marriage and Gary Chapman’s The 5 Love Languages:

In the book, The 5 Love Languages, by Gary Chapman he makes it clearly evident of common mistakes that men make when trying to show their partner in life how passionately they feel for them. He illustrates our mindset that we think that we, as men, are doing so well in our efforts to please our wives but yet cannot figure out why they aren’t thanking us daily for being so wonderful. That’s because a lot of us have been oh so wrong.

The key to our puzzle is unlocked in this book. “The problem is that we have overlooked one fundamental truth: People speak different love languages,” is a clear statement made by Gary Chapman. What he is saying is that everybody feels love in different ways. This famous and successful marriage counselor describes the five “love languages” as words of affirmation, quality time, receiving gifts, acts of service, and physical touch.

Here we have a bit more information to work with. What I would like to do here is 1) to make the transition into the quote less wordy and 2) tighten up the summary and response to the quote. So:

Gary Chapman’s The 5 Love Languages makes clear the common mistakes men make when trying to show their love to their partners. […] 

Chapman identifies the key to our puzzle, writing that “the problem is that we [men] have overlooked one fundamental truth: people speak different love languages.” By speaking different languages, Chapman, a famous and successful marriage counselor, means that everybody feels love in different ways. He describes five different ways, or languages, that we must familiarize ourselves with: affirmation, quality time, receiving gifts, acts of service, and physical touch. 

Notice how I am able to describe Chapman in a parenthetical phrase. Notice, too, how detailing the purpose of the work helps us to understand G-Lo’s relation to it. If done properly, I don’t have to use words like “clearly evident” or “clear statement” later. I don’t have to say that I find his writing clear if I show how clear his writing can be. 

Let’s work with a passage from Sicart:

Player complicity means surrendering to the fact that actions in a game have a moral dimension. Players use their morality to engage with and adapt to the context of the game. When playing, players become complicit with the game’s moral system and with their own set of values. That capacity of players to accept decision making in games and to make choices base on moral facts gives meaning to player complicity.

This complicity allows players to experience the kind of fringe themes that games often develop without necessarily risking their moral integrity. By becoming complicit with the kind of experience that the game wants players to enjoy, they are also critically open to whatever values they are going to enact. And the degree of their complicity, the weight that they give to their values and not to those of the game, will determine their moral behavior in the game. (p. 23)

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ENG 301 1.R: Questions, Coding

Today’s Plan:

  • Questions
  • Coding
  • Homework

Questions

So many good questions!

What would be your advice for an English Major trying to get a job? What can we do to raise our chances when we leave college and start looking for jobs?

I was wondering if there is any outstanding work a student has done that stuck with you?

For sure. I think I mentioned the grant writing project that secured 300 Build a Bears for Santa Cops of Weld County. That was awesome. In Spring 2020, we worked with the Holocaust Memorial Observances group, and developed a grant writing project around Volavkona’s I Never Saw Another Butterfly. That became the foundation of Rand Hook’s internship with the organization the next year. When we worked with the Rock Found, a reentry and rehabilitation organization, Mikal Kheil did amazing research leading a team that identified peer organizations and mining their social media feeds for content ideas.

Something I would like to know more about is what internships are like. I’ve seen them in movies and typically you have the “coffee kid” but I want to know what they are really like.

So, despite the generalization that internships are sketchy, my experience has been almost universally positive. Generally, students locate an internship opportunity via Linkedin (etc) and I work with them to submit the ENG 490 internship paperwork.

Thinking of a few internships the past few years:

  • Molly Riggs, music blog writer at Audible Addiction
  • Carl McDonald, grant writing internship with Impact Locally
  • Rand Hooks, grant writing internship with Holocaust Memorial Organization
  • Jasmine Day, social media internship with Go West Film Festival
  • Katrina Jedue, editorial intern with the CEA Critic
  • Keelie Reagan, Denver Scholarship Foundation

what are ways that I can look into pursuing professional writing opportunities in my final semester at UNC that can build upon my previous experience in education?

What is your favorite design resource? And, what advice do you have for someone who gets overwhelmed by learning new programs (like Adobe)?
So, I was a technophobe until about 24, when I entered a PhD program. The composition courses I was teaching emphasized multimedia projects (which was pretty cutting edge in 2004), and I got hooked.

Learning new technologies is frustrating. I think that’s what you have to know going in. And learning the first technology is always the hardest–especially if you are working in Adobe. It does get easier, since most Adobe softwares use the same icons, systems, and even logic (like, for instance, the logic of “layers”).

But these days you have access to a lot of free video tutorials on YouTube. That helps. It also helps to have tangible goals–to have a reason why you are learning a tech. For instance, when I was learning web design and coding, I wanted to make my own teaching website. For years, I coded my websites by hand and came up with really cool designs (at least I thought they were cool).

I am curious, what made you want to be a professor? In class, you talked about having another career path you might have chosen if it weren’t for academics. Did you always want to teach, or did something change your mind about it?

A question I would like to know is, did you always know that your career is what you wanted to do for the rest of your life? How do you feel more confident in the major you have chosen?

So, I went to a small liberal art college. It was an amazing educational experience, but there wasn’t any emphasis of jobs. I did minor in secondary education. I applied to a few graduate schools (way too few, and I had no mentor helping me walk through the process), but I bombed my GRE’s and ended up taking a year off. I taught high school, taking a job as a long-term sub. I also took a Kaplan GRE prep course ($$$), aced the exam (which, um, is a whole other conversation about how messed up the higher education system is), and enrolled for an MA in lit at Boston University. I completed my MA, but I wasn’t a great student. I took a great job as a high school teacher at an innovative public school and taught for three years, until a budget crisis led to a lay off. At the time that was a bummer, but it led to me applying to PhD programs.

I wanted to go to graduate school for two reasons–first of all, I love reading theory, learning about how and why humans think and feel the way they do. I was driven to learn more.

I don’t have any good class related questions so what’s your favorite movie+/book?

Man, favorites are tough. I’ll go with the first two that popped in my head. For book, it is Good Omens, by Neil Gaiman and Terry Pratchet. It is a satire of the apocalypse (and has been turned into an Amazon Prime show with David Tennant). Second place would be Gaiman’s Sandman graphic novel series, which is just incredible. If I’m reaching back to my days as a literature student, I’d go between Gullivers Travels or Wuthering Heights.

For my question, I am curious about what point in time you would chose to visit or even live in?
Big difference between visit and live in. Indoor plumbing is a must. Visit? Ancient Athens. Assuming I can also magically speak Ancient Greek. I’d want to hang out with Socrates, who is in a very, very weird intellectual space. Live? I think I’m going to stay in the present? Sure, we’re in the middle of a pandemic that could mutate into some kind of extinction event, ecological disaster looms on the horizon (seemingly ever more close), and don’t get me started about bees and potential famine. But, air conditioning is really nice, and we have access to so much amazing global cuisine. Globalization is good.

What is your favorite animal?
#TeamDog

Coding

Let’s try scrutinizing a few job adds.

Homework

Read Brumberger and Lauer, “The Evolution of Technical Communication: An Analysis of Industry Job Postings” and complete the Canvas discussion post.

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ENG 328 1.W: Syllabus, Sharing Engaging Design

Today’s Plan:

  • Syllabus Review
  • Quick Reading Review
  • Sharing Designs
  • Friday’s Class: Photoshop Fundamentals
  • Homework

Syllabus Review

Hopefully this won’t take too long.

Quick Reading Review

A few points that stood out to me:

  • The idea that, unlike the fine arts, graphic design has to be practical. It always has a purpose, that purpose should be evident, and design decisions should be focused on maximizing that purpose. Form should be dictated, or at least checked, by function.
  • Readability, usability, and visual appeal are 3 critical components of design
  • G&H’s three primary building blocks of any design? Visuals, Typography, White Space (which sort of map onto Contrast, Repetition, Alignment, Proximity?)
  • From their assignment:
    • What first captures your attention? [Focal Point]
    • How does your eye travel? [Visual Flow]
    • What kind of information does the design convey?
    • What, if any, emotion(s) does the design evoke?

Sharing Designs

To Canvas! Let’s look at what y’all submitted.

Homework

Our next assignment is due Monday–the “Layout Sins” assignment (check Canvas).

If we have time–let’s copy and share the slideshow.

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ENG 225 1.W: Sicart and the Criteria for a “Good” Ethical Game

Today’s Plan:

  • Tutorial Services Request
  • Syllabus Review
  • Sicart on Ethical Gaming
  • Homework for Friday

Tutorial Services Request

Hi all. Tutorial Services is looking for someone in this class to serve as a note-taker. Since I publish class notes, you’d be looking to supplement what I already provide.

“This class requires a student to take notes each class period. The notetaker selected will receive either $45 in Bear Bucks, a UNC Apparel or a certificate for 45 service hours. The note-taker must have a GPA of a 3.0 or higher. Notetakers can sign up online through the DRC Online Platform by going to the Notetaking Information of our website. Please see me if you are interested in volunteering as the peer notetaker.”

Sicart on Ethical Gaming

Before we discuss Sicart’s (2013) “Moral Dilemmas in Computer Games,” I want to offer a summary of Sicart’s research method, which he describes as a “postphenomenological” investigation into a game’s world, rules, and mechanics (BC, 26). Here I’m pulling some material from his book Beyond Choices, and from his article “Digital Games as Ethical Technologies.”

Phenomenology is a philosophical method of reflecting on personal experiences, often referred to as a “science of experience.” It attempts to explore and explain how our brains receive and interpret the world. The “post” in postphenomenological relates to postmodernism/poststructuralism. Modernism sought universal truth (it assumed there was one absolute, certain truth). Structuralism assumed that words had certain meaning, and because words have certain, fixed meanings, then language could be used to convey absolute truth.

Originally, phenomenology assumed that we are experience the world in the same way, that there is one universal “language” of experience or consciousness. It was a Modern project–one that attempted to uncover a (singular) truth. So, postphenomenology is a fancy way of acknowledging that everyone’s reflection on an experience will be slightly different. It rejects the fundamental Modern assumption that there is one universal way of receiving the world (and it rejects it on biological and social grounds). And that there is value in everyone *methodically* reflecting on our experiences to learn about the range/different responses. (If you want a much more complicated and detailed explication, see Sicart 2012). So, long story short, what we need to develop is a method for analyzing games–one that is flexible enough to handle a range of responses and self-reflective enough to try and identify why *I* might have felt differently than *you.*

Often in humanities research writing, we talk about this method as a (critical) lens, a way of seeing, or a heuristic (a set of questions that can be applied to virtually any writing situation). For the next week or so, we will be reading Sicart to develop a method/lens/heuristic for reflecting on games.

Sicart’s discussion of postphenomenology in Beyond Choices and “Digital Ethics in Computer Games” provides two major starting points for constructing this heuristic: a game’s world and a game’s rules/mechanics. A game’s world is composed of its story, characters, and setting. The distinction between a game’s rules and its mechanics is a bit trickier; he writes:

Game rules are the formal structure of the game, the boundaries within which play takes place and is freely accepted by the players. Game mechanics are the actions afforded by the system to the players so that they can interact with the game state and with other players. (BC 26-27).

For our purposes, we need not tease out the distinction between rules and mechanics. We can summarize Sicart into two starting points for phenomenologically reflecting on our own play experiences:

  • How did the game’s story, characters, and world make me feel?
  • How did the game’s mechanics (choices, abilities, control) make me feel?

As we read more Sicart, and think about this more, we will want to develop more “fine” questions–e.g., what specific things should we ask about choices? I hope that you are already thinking about the “Moral Dilemmas” article to develop possible heuristic questions.

Let’s add one more layer of complexity to this reflection: do I believe this is how the game designer wanted me to feel? This, by the way, is what makes this “rhetorical”: rhetoric is the study of how human beings create and respond to communication (its a bunch of other stuff too, but this will do for today). Some people talk about rhetoric as persuasion, but it is more accurate to talk about rhetoric as the ability to imagine how different audiences might receive and respond to a message, and to see how a writer or speaker is trying to influence different audiences. Sicart’s postphenomenological process is a method of reflecting both on designer decisions and whether those decisions worked on us.

Sicart Review

Let’s go back to our reading questions:

  • What *design* features encourage or discourage ethical gameplay? [Follow-up for class on Thursday: What can developers do to intensify ethical gameplay?]
  • What is required from players for gameplay to be ethical? (see page 31)
  • What are wicked problems? What are their distinguishing characteristics? What makes for a “good” (from Sicart’s perspective, perhaps “intense” would be a better term) wicked problem?
  • What is Sicart’s critique of contemporary game design? What problem does he see with a lot of games that claim to be using Meier’s theory of player agency and decisions? (see 33-34).
  • If designers include more authentic wicked problems in their games, then what complaints can they anticipate receiving from players? (see 36-37).

Homework

Homework for Friday:
Read Sicart pages 5-29 (.pdf in Files section of Canvas). Complete Sicart, 5-29 Canvas Discussion Post.

Homework for Next Monday:
Homework: Read Sicart 62-77, 91-101, 104-110. As you read, identify quotes that can be used for our 3 major components of an ethical game. Add these quotes to our collaborative Google Document.

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ENG 301 1.T: Welcome / Job Ads

Today’s Plan:

  • Syllabus
  • Ross 1240 Computer Lab
  • Project One Overview
  • Email Assignment
  • Brumberger and Lauer Assignment

Syllabus Review

Yeah, sure, starting with the syllabus is cliche.

Ross 1240 Computer Lab

Starting next week, we’ll be meeting every Thursday in the Ross 1240 computer lab. Tuesday’s we’ll continue to meet here in CAND 0240.

Brumberger and Lauer on Jobs

Our first project is rooted Eva Brumberger and Claire Lauer’s article “The Evolution of Technical Communication: An Analysis of Industry Job Postings.” As we revise UNC’s writing minor, I have been curious as to what skills and technologies to focus on. This curiosity led me to research job advertisements for English majors, and Brumberger and Lauer stands as the most recent and comprehensive study I found. However, their article focuses on “technical communication.” This designation can have many meanings–sometimes it is merely a synonym for professional writing. But not in their case–they use (as do I) in the more precise sense of developing documentation (instruction manuals), product testing (usability reports), and working with scientific experts to communicate scientific/technical knowledge. Our department doesn’t have someone with those specializations–so as much as I appreciate their research, I wanted something a bit more relevant to a smaller department. Their research speaks more to folks at large research institutions with Professional and Technical Writing major, more specialized faculty, and software licenses such as MadCap Flare or Adobe RoboHelp. We are a much smaller department with 5 tenure-track faculty (and none of us, I think, would claim Professional or Technical writing as a core specialization). So my research question is: what skills, technologies, characteristics should we focus on to maximize your preparation for today’s job market?

In answering that question, I’ve turned my attention to Professional Writing jobs outside of technical writing. During my research, I came across a specialized job listing site–mediabistro.com. From their “About Us” page:

Mediabistro is the premier media job listings site and career destination for savvy media professionals. Whether you’re searching for new job opportunities, striving to advance your career, or looking to learn new skills and develop valuable expertise, we are here to strengthen and support your professional journey. We have the tools and resources to help you navigate your own path and find career happiness.

In addition to job postings, mediabistro.com offers resume services and courses on professionalization and personal brand building. Rather than turning to a more popular site like monster.com, I used mediabistro.com because it focuses specifically on jobs involving writing and communication.

I spent the month of June 2018 scanning every job ad posted to mediabistro.com. I filtered out jobs that:

  • Called for experience in television production (especially those that required years of on-air experience)
  • Called for extensive experience as a field journalist (although I retained jobs open to those without journalistic experience; a few jobs were looking for bloggers or content contributers)
  • Required degrees in finance or accounting
  • Required extensive experience with Google Ads and/or other Customer Relationship Management (CRM) softwares (Salesforce was particularly popular)
  • Required applicants bring a client log with them
  • Required management or hiring experience (the term management is quite slippery in adverts; sometimes it means “manage a team” and clearly indicates the need for leadership experience. Sometimes it means “manage our twitter account” and isn’t, per se, a leadership position)
  • Required backend coding skills
  • Required extensive graphic design portfolios (I did retain entry level graphic design jobs)
  • Required 5 or more years of experience
  • Telemarketing jobs, part-time jobs, or unpaid internships

After filtering out these jobs, I was left with a corpus of 375 jobs.

Over the next two weeks, you will code a total of 20 jobs from this corpus. We will talk about qualitative coding in class on Wednesday.

Here are the stages / parts of the Job Analysis Project (which we will be working on for approximately the next month).

Job Corpus. This is the collection of job ads (from June 2018) from which you will choose 20. Then you will code those job ads.

Job Coding Scheme. Here is a link to the coding scheme. I have slightly modified the scheme used by Brumberger and Lauer. After we read Brumberger and Lauer, I spend two classes coding ads a class (norming sessions). This familiarizes them with coding and qualitative research methods. When there is disagreement on a code, we take a class vote.

Collective Job Code Spreadsheet. Students highlight text in the google doc job ads and insert their codes as comments so that other students can review them. The more students that input codes, the better! This creates the data they need for their report. So, after students code a job ad (inserting comments in the Google Doc), they should insert a link to that document (from the corpus) into the spreadsheet (the job title) and put their codes into the spreadsheet too. (I know this sounds complicated, but I can probably show you this in 3 minutes).

Personal Research Data Spreadsheet. Students make their own, personal copy of that file. They then select the jobs from the spreadsheet that they want to use in their report and make another spreadsheet that they can use to produce graphs. I do this in Google Sheets, you could also probably do it in Excel (Sheets is just more convenient to share and easier, IMO, to use). If you need help turning tabular data into a graph, I can show you quickly (it literally just takes a right-click, then playing around with some menu features for labeling axis and formatting).

Job Report Rubric. Because professional writing is so different than academic writing, I spend a lot of time familiarizing them with the rubric. We do this by assessing papers as a class and comparing our evaluations. Below are some sample papers. I purposely try to trick them—so papers with “good grammar” actually receive lower scores (since they don’t do the things on the rubric) and vice versa.

Then we will use the rubric to score some sample reports before we finally draft, share, and revise the final reports. Trust me, you can do this.

For Thursday / Tuesday

For your first assignment, I would like you to send me an introductory email following the formatting rules for email found in the Alred, Brusaw, and Oliu’s Handbook of Technical Writing (ABO).

DO NOT USE CANVAS TO SEND ME THIS EMAIL. My email address is marc.santos@unco.edu. Please use an email address that you check regularly.

Your email should do a few things:

  • introduces yourself (and your academic/professional trajectory, major? minor? what year? future plans?)
  • explains your interest in the course (what are you hoping to learn? why are you here?)
  • details any professional or creative writing experience you have
  • details any social media or graphic design experience you have (including software proficiencies). Personal social media experience counts, too
  • asks me a question (about the class, about myself, about the job market, the writing minor, or about life, liberty, and/or the pursuit of happiness)

Also note the Brumberger and Lauer, “The Evolution of Technical Communication: An Analysis of Industry Job Postings” assignment in Canvas. The Canvas assignment has details on the reading response post (you can find the Brumberger and Lauer reading in the files section of Canvas). We will talk about the discussion posts in class on Thursday.

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ENG 328 1.M: Introduction and Some Basic C.R.A.P

Today’s Plan:

  • Welcome
  • Visual Rhetoric and Design
  • The Basic C.R.A.P.
  • Homework

Welcome

Name, rank, and last TV show you finished.

A Quick Intro: Why Learn

First, a little bit about me. My undergraduate degree is in British Literature, and my MA focused on 18th Century British Literature. I wasn’t a big fan of computers until I got into PhD program, way back in 2003. I learned HTML, CSS, and some Java back when English majors could get jobs designing websites. I taught web design and writing at my first job. But by around 2012, I noticed things had changed. Web design and coding jobs required more sophisticated, back-end skills those jobs weren’t going to English majors anymore.

But, because learning to develop web sites had taught me the fundamentals of visual rhetoric and design, I was able to transition my skills into other media–particularly videography (some of you have probably taken ENG 229) and print design and production. That’s what this course is about.

As I indicate in the syllabus, I see this course as serving a multitude of different purposes; I hope the course is flexible enough that the exact learning outcomes conform to your trajectory. All student should benefit from learning how to design more coherent and striking presentations–from something as seemingly simple as selecting a template, to pairing image and text, to maximizing contrast, and improving readability. Those skills should translate into developing flyers and handouts (both for academic contexts and professional ones). Those looking to pursue a career in publishing benefit not only from knowing how to use InDesign as a technical tool, but also from understanding how the “flow” process influences textual formatting and use of styles (in, say, Microsoft Word–how do you prep a Word document for publication?). And, as I emphasize in 229, knowing how to take and edit a photograph always has value–both professionally and personally.

The last time I taught this course at UNC I focused on these technical, professional outcomes. This time, however, I find myself more drawn to my theoretical, rhetorical roots: thinking about the ethics and importance of data presentation. How do we translate difficult concepts/content into easy-to-read yet hard to dismiss visualizations? How can we leverage the powerful affective response design engenders to persuade? How to do we ensure we do not cross the (fuzzy, ambiguous, “don’t know what it is but know it when I see it”) line between ethical persuasion and nefarious manipulation? These are questions that I want us to encounter this semester.

The first 8 weeks of this course will emphasize the professional and technical elements of the course, as we learn key design concepts and softwares (primarily Canva and InDesign). The second 8 weeks will have a “menu” of longer projects that will include: a rhetorical analysis and rebrand project, a data visualization project, a publishing project, among other choices.

Okay, let’s take a look at the syllabus.

The Basic C.R.A.P.

The first design book I ever read was Robin Williams’ The Non-Designer’s Design Book. I assign Golumbiski and Hagen’s White Space book because I believe they are more comprehensive, and because I appreciate their work on color. But William’s opening lessons on the basic CRAP of design are immediately accessible and actionable. And so, I begin with them today. I’ve emailed out a .pdf.

If we have time, then I’d like to try something.

Homework

There is an assignment in Canvas called “Reading and Effective Design” due before Wednesday’s class.

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ENG 225 1.M: Ethics, Trolley Problems, and Games

Today’s Plan:

  • Course Introduction
  • An Intro to Ethics
  • Let’s Talk Trolley Problem
  • Attendance and Intros
  • Homework: Read Sicart, “Moral Dilemmas in Computer Games” and complete the Canvas Quiz (not really a quiz)
  • Homework: Purchase/Download The Walking Dead

Introduction to Ethics

Today I want to give some sense of what constitutes ethics. I’ll start by attempting to differentiate ethics from morals. Both ethics and morals are a part of what we call practical philosophy–rather than dealing with “what is,” practical philosophy deals with how we should act. In simplest terms, both the study of ethics and morals deal with right and wrong. Generally, morality is thought to deal with personal convictions developed via abstract or religious/spiritual principles. Morals can be stated as laws: “thou shalt not kill.” Ethics are thought to be rules derived from “external” agencies–our secular social/institutional contracts. Ethics are far more fuzzy and ambiguous, and often arise as questions that problematize morals. “Thou shalt kill if a solider in war.” And something can be ethical, but not moral and vice versa. Murder, then, is almost always immoral and usually unethical (except, for say, the soldier example, which we wouldn’t call “murder”). However, adultery is often immoral, but it isn’t necessarily unethical (while it is against our understanding of right/wrong, it isn’t something socially deemed illegal–even legally it is grounds for divorce but not prison).

This is the standard distinction between morals and ethics. I should say that I find this distinction between morality and ethics a bit too simplistic. I think of ethics otherwise. For me, morality is the study of the rules that govern our behavior, our internalization of the rules, what we value and believe. The spiritual-internal vs. secular-external distinction isn’t particularly productive for me. I don’t care if the rules come from state agencies or spiritual institutions. Again, morality is how we develop and internalize the rules: thou shalt not kill. A moral. I am not particularly concerned where the rule comes from or who enforces it.

Ethics, for me, signals how we employ, actualize, our moral values in lived experience. It is how/whether we (choose to) act. If morality is our sense of what should be, ethics is the study of how we actually act. Ethics operates in relation to morality, always in its shadow, and often in the places where morals break down. I think the study of ethics is the most interesting when we encounter a situation in which or moral convictions come into conflict. Again, if we believe that “thou shalt not kill,” then how do we also celebrate the soldier? How do we operate in the face of competing morals?

My understanding of ethics is heavily indebted to the work of philosopher Emmanuel Levinas. Levinas’s work encourages us to recognize our aversion to difference, and the lengths humans will go to eliminate alterity (that which is strange, different, unknown or unknowable to them). He jests that we have an allergy to the strange and different, to the other. We seek to “joyously possess” the world as a certain knowledge. Such possession is akin to mastery–to rule the world without question. To eliminate questions that make us uncomfortable. Rather than deal with the other, we desire the same–we desire to know, label, categorize, understand something. Facing something we do not know, or cannot know, brings out the worst in us. To be ethical, for Levinas, is to learn to inhabit this discomfort, disequilibrium and repress the desire to transform something Other into something familiar, what he calls “the same.” To welcome the other as an other, to let them be different, rather than to convert them into the “same” thing that I already know.

Ethics, for Levinas, is learning to recognize and prioritize others, to put their needs ahead of our own. Ethics becomes extra complicated when we realize that others make different demands on us–and no matter how generous we might want to be, we cannot give everything to everyone. To give to one other often means we have to take away from an other. Justice requires I choose between the competing demands of the other and the neighbor.

More than just an analytical science of how we act, ethics for me marks our ability to handle, to process, the unknown. How do we feel, and respond to our feelings, when we encounter the strange? Do we curl back in repulsion? Express exasperation (*why do they do that? that’s so weird?*). Or do we become self-critical? Do we invite reflection (*why don’t I do that?*).

How/do we welcome the stranger? Something different? Further, what happens when we encounter something we cannot control, when we have to make a decision with no clear right answer, when we face something that resists our mastery?

What does this have to do with the distinction between morality and ethics? I believe that the more we recognize and study ethics (as moments of moral indecision), the more we learn to choose when no one true, certain, “right” answer is evident, available, or even possible, the more ethical–the better people–we will become.

Our first major project, which will cover the next 5 weeks, questions whether games, by constructing *sophisticated* ethical problems, can make more ethical in the Levinasian sense I have just worked out.

The Trolley Problem

Let’s talk about the Trolley Problem, created by Foot and complicated by Thompson. Very simply: the trolley problem is a philosophical thought experiment created in the 1970’s by philosopher Philippa Foot. If you have a laptop or mobile device in front of you, then click the following link.

Let’s play 4 quick choose your own adventure games.

So, if you haven’t guessed by now, here is my theory for what video games have learned is their unique province: they can leverage the emotional unrest, affectation, difficulty, disequilibrium of Trolley Problems. Foot’s trolley problem is meant to explore the moral consistency, or lack thereof, people use to make life or death decisions. Video games can proceduralize this thought experiment, to make it more visceral or “real.” We feel the decision–this kind of feeling is called “affective” or pathetic (deriving from the Greek term for emotion, patheos).

In a book or a film, we are left to watch the trolley driver pull the switch or not. The author decides. The author justifies. Perhaps she does so to secretly stir our outrage, to get us to deconstruct her flawed reasoning. She can spur reflection, contemplation, resistance. But we are always a bystander to the action, distanced from the choice. We are witness.

But not so in a game. I remember my first play through of Dragon Age: Origins. The details are a bit foggy–I remember encountering some elves and some werewolves. The werewolves were created by dark elven magic? And then, like Frankenstein’s monster, abandoned by their creators. At some point a wolf had killed an elf. Maybe it was self-defense? I honestly don’t remember. But I remember, unexpectedly, having to decide which species to exterminate. Only one can survive. Neither is innocent. And there is no heroic path to saving them both (well there is, but you are probably only going to have that option if you have made a series of other decisions, and only about 1 in every 10 player unlocks that “perfect” ending). The game forced me to be responsible. I must pull the lever and determine who gets hit by the train.

I’ve played games since roughly 1984 on my Atari 2600. I’ve murdered hundreds of thousands, if not millions of aliens and demons and terrorists and zombies and horde (“For the Vangaurd” or “For the Alliance!”). I’ve killed all these things from a moral position that authorizes their death. I’ve never been troubled by all this killing. Those aliens threaten our light. Those demons threaten Tristram. Those terrorists threaten democracy. Those zombies would eat me and the few others remaining in Raccoon City. I killed them all without friction. (Save for Silent Hill 3, one of the greatest mindfuck games of all-time unfortunately lost to history–“they look like monsters to you?”).

But Dragon Age interrupted my joyous possession of the world, my righteous action, my moral foundation. It stung me. This was something different. I introduce the Trolley Problem, the lever, the notions of disequilibrium, ethics, and agency as a way of thinking about games. I imagine many of you are already thinking of games that leverage this dynamic. Soon we will work together to generate lists of games–AAA, mobile, indie–that we can play and explore as a class (in addition to my required experience: Walking Dead episode 1).

Attendance and Intros

Syllabus too (stuff about games).

Homework

As I indicated above, our first project investigates how video games incorporate ethical decision-making. Not all games do this well–what we need is some theoretical material that gives us a lens for viewing and analyzing games.

We’ll be using the lens constructed by scholar Miguel Sicart, first reading one of his essays and then chapters from his book Beyond Choices. As you read Sicart, keep asking yourself: how does the terms, distinctions, ideas he articulates help me answer these questions:

  • What should/shouldn’t game designers do to make effective ethical dilemmas in their games?
  • What should/shouldn’t players do to have more powerful ethical experiences while playing games?

To get us started, I want to read Sicart’s 2013 article “Moral Dilemmas in Computer Games” (you will find this in the Files section of Canvas). I’m not sure how much experience you have reading academic articles, so I’ve designed a Canvas “Quiz” to help structure your reading. Academic articles often have dense, disciplinary-laden prose; given that these articles are written for experts in the field, they do not always define key terms. Further, academic articles often have to acknowledge key debates even if that isn’t the purpose of the article (for instance, you’ll notice Sicart spends a lot of time reviewing definitions of “game play” early in the article–although I do think that section contains some useful and important information).

I expect reading the article and answering the questions will take you somewhere between an hour to an hour and a 1/2.

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