ENG 329 2.W: Wrestling with Adobe Premiere

Today’s Plan:

  • Navigating Adobe Premiere
  • Adobe Clasroom in a Book discussion
  • Homework

Navigating Adobe Premiere

I emailed out a .zip file with the class notes. To begin, download an unzip those files. We will be editing them in class. At the end of class, I will come around the room, view your work product, and give you credit for participation.

First, we will use the built in Adobe tutorials in the Learning tab.

Then we will learn:

  • How to import media into Premiere
  • How to “crop” (trim) video files using Mark Ins and Mark outs
  • How to insert some text on a slide (Graphics > New Layer > Text OR CTRL + T). Then “Effects” panel to edit
  • How to separate audio from a video file (unlink)
  • How to export video

Homework

Begin shooting your video.

Begin reading Kalman, My Favorite Things

Posted in Uncategorized | Comments Off on ENG 329 2.W: Wrestling with Adobe Premiere

ENG 225 2.W: Potential Project Games

Today’s Plan:

  • Review Sicart Questions
  • Generate/Revise New Questions based on Chapter 4/5 reading
  • List of Games

Upcoming Calendar

Wednesday in class: we’ll review the questions you have generated from the Sicart reading. We’ll also spend time in class putting together a list of games that you could use for the first project. Homework: read Sicart chapter 6 (pg. 111-148).

Friday: I will map out two writing projects. The first is a minor project, a 600-800 word essay on Sicart, simply asking you to summarize his theory on ethical gaming. This can actually present a major challenge–to compress hundreds of pages of reading into a few pages! The second project is a longer project, which I imagine will be a 1500-2500 word (approximately 6 to 10 pages double-spaced) analysis of a specific game in terms of Sicart’s work. So the first essay, and the review work we are and will do in class, is meant to generate a list of questions and concerns (what makes an ethical game?) that you can use to measure a particular game. In Friday’s class, I will introduce the rubric I use to evaluate your writing and we will evaluate a sample paper.

The Sicart essay will be due next Tuesday, January 22nd, at midnight. Also, by Wednesday, I will ask that you play Episodes 2 and 3 of A Wolf Among Us.

The rough draft of the first project paper will be due on Monday, February 4th. That means that between now and then you will have to spend a few hours playing whatever game you select on Wednesday. It isn’t necessary that you “beat” whatever game you elect to play; only that you play a significant enough portion to make a viable assessment of its ethical dimensions (I’m expecting about 8 hours of play).

Note that these expectations are flexible. One reason I do not supply a calendar the first time I teach a course is so that you can give me feedback and we can negotiate expectations.

Review / Generate New Questions

Let’s talk about the Sicart reading and work with this material from Monday’s class.

List of Games

Time to go back into the google doc. And to Google!

Homework

Read Sicart chapter 6 (pg. 111-148).

Pick a game to play for the analysis paper.

Due next Wednesday: A Wolf Among Us, Episodes 2 (and, if you have time, 3).

Posted in teaching | Tagged , , | Comments Off on ENG 225 2.W: Potential Project Games

ENG 201 2.W: Calendar, Job Research

Today’s Plan:

  • Calendar
  • Miller Follow Up
  • Setting Up Our Collaborative Research Project
  • Practice Coding

Calendar

All me to map out our coming weeks.

Friday, Jan 15: I will share particulars for the first writing project. We will work on coding more jobs in class. Homework: Code your jobs by Wednesday, January 23rd.

Wednesday, Jan 23rd: We will develop more precise expectations for the first major project. What is a Gantt chart? Homework: Begin drafting project.

Friday, January 25th: We will discuss the Herrick reading and consider “what is rhetoric?” Homework: continue drafting project one (peer review Wednesday).

Monday, January 28th: Williams and Bizup on active voice. Homework: Complete Project One draft

Wednesday, January 30th: Peer review project one. Homework: revise project one. Read Katz, “The Ethic of Expediency.”

Friday, February 1st: Discuss Katz. Homework: Due Saturday at 11:59pm, Project One.

Monday, February 4th: Williams and Bizup on characters.

Miller Follow Up

I quickly went through the Miller responses today. I awarded everyone who completed the assignment 5 points, but I must admit that I found many of the responses underwhelming. There was much “drive-by quotage.” Responses felt rushed. Please make sure you are investing at least 15-20 minutes into your write ups. Use direct quotations–but make sure your explication is longer than the quote. Make sure you transition into quotations and provide some context.

I read this response:

Miller’s article “A Humanistic Rationale for Technical Writing” goes over why she feels that rhetoric and opinionated writing has no place in the technical writing profession. She mentions positivism and how a subject that cannot come to a clean and tidy “truth” than it is of lesser value to the technical writing world. Lots of writing styles use positivism and wish to see an easy explanation for the question. She feels that rhetorical writing has no place in technical writing due to this concept of positivism.

So, I’m not here to embarrass anyone, but this is obviously wrong. Here is my response:

So, after Monday, I hope you see that you’ve misread the text. Miller actually *does* believe that all writing is rhetorical–that the meaning it creates is caught up in the interpretive act of a reader/audience. And information cannot simply “be presented,” facts do not speak for themselves. If we are to translate scientific fact into public action, then we–as professional writers and technical communicators–must be persuasive, rhetorical. By this, I mean that we must think of what different audiences already believe [ethos], what their emotional attitudes toward a subject are [pathos], in addition to whether they will understand the process and findings of scientific study [logos]. This, to me, is what Miller means when she writes that “Science understood as argument asks for assent, for an act of will on the part of the audience. Good technical writing becomes, rather than the revelation of absolute reality, a persuasive version of experience” (p. 616). Miller goes onto to define her approach to “persuasion” in communal terms when she describes writing as a kind of enculturation, that any act of persuasion involves–consciously or unconsciously–an interface, exchange, conflict(?)–of the writer and audience’s “concept, values, traditions”(p.617) their preconceptions, beliefs, expectations, self-perceptions, prejudices, motivations, desires, repressions, fears.

I wrote on another post: “Nice effort here. And I like your last sentence in the first paragraph–there’s a difference between approaching intellectual work as describing an [objective] reality and as inventing and attempting to persuade someone to accept and share a possible [subjective] understanding of that reality.”

But let’s think about that second question that I asked you: about whether words have one meaning. If I am a poststructuralist and a rhetorician, and firmly believe that the meaning of signification is a complex, unpredictable act that occurs in the minds of readers and listeners (what I will refer to as audiences), then how can I so assuredly condemn anyone opinion as “wrong”?

Dr. Stanley Sultan anecdote.

Someone else wrote that they are batshit confused. I responded:

It is ok to be confused! This isn’t easy material, and I imagine that–as a second semester freshman–this might be your first “major” course.
The ideas we are dealing with here are advanced. At this point it is enough for me if you understand that there’s two approaches to truth: one that absolute Truth exists out in the world, or beyond the world, and we use science to discover these absolute truths. The other is that truth is something we cobble together, and we can never know anything with certainty, only with greater or lesser degrees of confidence or doubt.

How you frame truth generally impact how you communicate with other people. If you believe that you have certainty, then you tend to speak to them. Order them. Deliver your truth. If you are more hesitant, then you tend to work with them. Encourage them. Offer a suggestion.

Setting Up Our Collaborative Research Document

Here is a link to the document. You will populate this document with your ten sample jobs.

  • Jobs should be included alphabetically. To include a new job, right-click and add a new row above/below as necessary. Do NOT include multiple copies of the same job.
    • If another person includes a job you are coding, then you should go in and check their codes. IF you find a code that they didn’t, change the color of that code in the Google Sheet to yellow. If you disagree with a code they made, change the color of that code to red.
  • Create a link to the job advertisement. Make sure that the link is set to “Anyone with the link can edit.”
  • Identify the Job Category. I want to use a modified version of the categories. Examine, in the top of the job ad, the Function and Specialties. Then choose one of the following:
    • Social Media or Web Specialist
    • Editor
    • Designer
    • Writer
    • Sales or Marketing
  • Coding Process:
    • We have a two part coding process. First, go through the job advertisement and insert any codes as a comment.
    • Second, input all codes for an advertisement in the Google Spreadsheet
    • Note on working in Google Sheets: double-click on a box to update codes

Homework

Begin coding your jobs in the Spreadsheet. Here is a link to the coding scheme. All jobs need to be coded by Wednesday, January 23rd.

On Friday, I want you to have one question for the class as to how to code a line in a specific job ad. You won’t tell us how to code it, you will ask us how we would code it. Just be ready to tell me what job and what line we should all examine. (It is ok to have more than one).

Posted in teaching | Tagged , , | Comments Off on ENG 201 2.W: Calendar, Job Research

ENG 329 2.M: Review the Schroeppel / Develop Project One Criteria

Today’s Plan:

  • Review the Schroeppel
  • Develop Project One Grading Criteria
  • Project One Free Write Activity

Review the Schroeppel

Working with a partner, I would like you to generate a list of potential criteria for the first project. Go through either chapter 2 or chapter 3 and find 5 potential criteria.

I did this prior to class, and I started every sentence with either “is/are there X” or “do/does X Y.” For the first project I would like to be able to evaluate according to a quantitative “yes/no” approach, rather than attempt to qualitatively evaluate how well you achieved something (excellent, good, satisfactory, etc). Think of the rubric for project one as containing a checklist of things that have to be done–what 4 things you might have to do? (Note: for the Composition chapter I found 9 things, but that’s too many!).

Project One Grading Criteria

Working from the questions above, and the expectations I provided earlier, we should have enough material to generate all requirements for the first project.

Canvas Free Write Activity

Before we break for today, I’d like you to spend 5 minutes telling me about your proposed remediation project. Treat this as a free write. Explore *where* you might film. Let me know if you have an inspiration for your film, if you are modeling it after another video.

After you finish writing, I’ll ask you to share a quick description of your project with the class.

Homework

We will work with Adobe Premiere in Wednesday’s class. Please bring your Adobe Classroom in a Book and the exercise disk.

A reminder that this project will be due on Wednesday, January 23rd. You’ll have a week to shoot and edit your project. These kinds of projects can take longer than you expect. I would advise that you begin to shoot your project now!

Posted in teaching, technology | Tagged , | Comments Off on ENG 329 2.M: Review the Schroeppel / Develop Project One Criteria

ENG 201 2.M: Miller’s “A Humanistic Rationale for Technical Communication”

Today’s plan:

  • Office Hours
  • Jobs Can Be Scary
  • Discuss Miller
  • Homework

Carolyn Miller’s “A Humanistic Rationale for Technical Writing”

Some questions:

  • What is positivism? Why is it a problem for technical writing? What does Miller identify as the most problematic dimension of a non-rhetorical approach to scientific communication?
  • Miller identifies 4 problems for technical writing pedagogy that stem from the positivist tradition. How do we avoid them?
  • How does Miller–writing in 1979–describe the epistemology that is replacing positivism?
  • What does it mean to teach technical writing from a communalist perspective? Why might some students reject a communalist approach to teaching writing?

Austin writes:

The article takes the time to point out that it is impossible to view any material from a completely truth-based and purely objective perspective. We unconsciously form narratives out of all data so that both ourselves and others in our society can apply it to our everyday lives in a utilitarian way, putting aside the conclusions the author might want us to arrive at instead.

This captures my own emphasis on the importance of rhetoric in a democracy, the practice and communication of science is dependent on persuasive writing. People aren’t machines. They aren’t Vulcans. We can–like Plato–condemn people for their lack of pure rationality and wish for an intellectually oligarchy in which the inferior know their place and listen to their superiors. Or we can–and I think this is the better option–recognize that communicating information requires we do so in a way that is engaging and persuasive. That leaves open the possibility of response and debate (rather than closing such things off via a tone of imperative authority).

Homework

Previously I asked you to identify 10 jobs from the corpus that you might apply for. Those will be the jobs you analyze for our first project. If you’ve already located your ten jobs, then you are ready for Wednesday’s class. Here is a link to the job corpus.

If you want to get ahead, we will be reading Herrick’s essay “An Overview of Rhetoric” for discussion next Monday. Since there isn’t another assignment this week, you might start reading it. The Herrick is a bit long (25 pages), but pretty accessible. It took me about 40 minutes to read it.

Posted in Uncategorized | Comments Off on ENG 201 2.M: Miller’s “A Humanistic Rationale for Technical Communication”

ENG 225 2.M: An Ethical Wolf Among Us?

Today’s Plan:

  • Office Hours
  • Sicart Review Activity
  • Discuss A Wolf Among Us
  • Homework

Office Hours

This semester my office hours will be on Tuesdays from 12:30 to 3:00. I am also available by appointment. My office is in a sub-hallway in Ross hall, 1180D.

Why should you come to office hours:

  • You want to talk about the reading more
  • You’ve written something and want me to take a look at it
  • You aren’t sure how to use Google Docs and want me to show you
  • You don’t understand a project
  • You’ve played a cool game that you think might resonate with my/Sicart’s idea of ethical games and want to talk about it
  • You want to talk about minoring in writing and what kind of jobs you can get
  • You want to play a game or something

Upcoming Calendar

Monday in class: review Sicart and Wolf Among Us. Homework: Read Sicart chapter 4 (pages 66-77) and chapter 5 (pages 91-101 and 104-110). In your gaming journal, generate two questions from each section above that we could include in a reflection journal, questions that get at the important criteria that makes an ethical game (be it concerning cognitive friction, a wicked problem, or what have you). Pay particular attention to the lists on pages 105-106 and the questions on 109.

Wednesday in class: we’ll review the questions you have generated from the Sicart reading. We’ll also spend time in class putting together a list of games that you could use for the first project. Homework: read Sicart chapter 6 (pg. 111-148).

Friday: I will map out two writing projects. The first is a minor project, a 600-800 word essay on Sicart, simply asking you to summarize his theory on ethical gaming. This can actually present a major challenge–to compress hundreds of pages of reading into a few pages! The second project is a longer project, which I imagine will be a 1500-2500 word (approximately 6 to 10 pages double-spaced) analysis of a specific game in terms of Sicart’s work. So the first essay, and the review work we are and will do in class, is meant to generate a list of questions and concerns (what makes an ethical game?) that you can use to measure a particular game. In Friday’s class, I will introduce the rubric I use to evaluate your writing and we will evaluate a sample paper.

The Sicart essay will be due next Wednesday, January 23rd. Also, by Wednesday, I will ask that you play Episodes 2 and 3 of A Wolf Among Us.

The rough draft of the first project paper will be due on Monday, February 4th. That means that between now and then you will have to spend a few hours playing whatever game you select on Wednesday. It isn’t necessary that you “beat” whatever game you elect to play; only that you play a significant enough portion to make a viable assessment of its ethical dimensions (I’m expecting about 8 hours of play).

Note that these expectations are flexible. One reason I do not supply a calendar the first time I teach a course is so that you can give me feedback and we can negotiate expectations.

Sicart Review Activity

Let’s take some time to review the notes from last class and use them to generate research questions.

Discuss A Wolf Among Us

I’m more interested in knowing what questions you want me to ask you and your classmates.

Homework

Remember that we are meeting in the Ross 1240 computer lab on Wednesday.

For Wednesday’s class, Read Sicart chapter 4 (pages 66-77) and chapter 5 (pages 91-101 and 104-110). In your gaming journal, generate two questions from each section above that we could include in a reflection journal, questions that get at the important criteria that makes an ethical game (be it concerning cognitive friction, a wicked problem, or what have you). Pay particular attention to the lists on pages 105-106 and the questions on 109.

Posted in teaching | Tagged , | Comments Off on ENG 225 2.M: An Ethical Wolf Among Us?

ENG 329 1.F: Schroeppel on Composition

Today’s Plan:

  • Watch Introductory Videos
  • Schroeppel Composition Exercises
  • Questions, Comments, Concerns
  • Homework

Schroeppel Composition Exercises

A breakdown of the sections in Chapter 2:

  • Rule of Thirds AND Frame within the Frame
  • Balance and Leading Looks [Head Room] AND Angles [Angled vs. Flat]
  • Balance and Masses [Weight] AND Balance and Colors [Contrast]
  • Leading Lines and Backgrounds

I would like you to work in teams of two, reinforcing the homework from last class. Go out and take two pictures for each of the issues above–one picture a bad representation of the principles, the other a successful one.

Then you can copy and upload your images into this presentation. Submit the completed presentation to Canvas.

Homework

Work on your remediation project. The remediation project will be due on Wednesday, January 23rd.

Read Schroeppel, chapter 3 on Basic Sequence.

For those looking ahead, you can begin to read the Kalman. We will be talking about the first two parts of the book–pages 1-104–on Friday, January 25th.

Posted in teaching, technology | Tagged , , , | Comments Off on ENG 329 1.F: Schroeppel on Composition

ENG 201 1.F: Coding Job Ads

Today’s Plan:

  • Crucible Literary Magazine
  • Google Drive Review
  • Discuss: Brumberger and Lauer
  • Code Job Ads
  • Homework

Crucible Literary Magazine

Here is the link to the homepage.

Google Drive Review

I got a few emails regarding how to share a Google Drive document. Let’s go over that.

Brumberger and Lauer

I am curious what stood out to you in his article.

Coding Job Ads

For the next week, we will be working together on a collaborative qualitative research project. Here is a link to our workspace.

Here is a link to the coding scheme.

Homework

Read: Carolyn Miller, “A Humanistic Rationale for Technical Communication”

Miller’s essay, published in 1979, speaks to the ways in which writing (and not just technical writing) gets intellectually devalued. Underwriting this devaluing is a positivist epistemology (epistemology is the study of knowledge). In a positivist epistemology, humans can, through various systems, arrive at objective, transcendent Truth. This can be a scientific truth (the earth is round) or a humanistic one (the meaning of Romeo and Juliet). Writing courses aren’t epistemic, they merely provide you with the skills to communicate the truths you discover using other epistemic methods/disciplines.

In your reading response, I’d like you to do two things. First, try and summarize how Miller counters this argument. What is her argument against positivism? What does it require we do/think differently?

Second, think about your own experiences as a student at UNC. To what extent does your education reflect the positivist tradition? Particularly with writing? Is writing framed in a positivist manner as objective and impersonal? Do texts have one single correct meaning? A range of meanings? Is the meaning of a text completely open to a reader?

Posted in teaching | Tagged , | Comments Off on ENG 201 1.F: Coding Job Ads

ENG 225 1.F: Ethical Gaming / Gaming Journals

Today’s Plan:

  • Sicart discussion
  • Gaming Journals
  • Homework

Sicart Discussion

Our first task today is to discuss the Sicart (2013)reading. I want to open our discussion with Sicart’s three elements of moral-ethical gameplay:

Because games are objects that are designed for play, these moral experiences can be designed for players to enter, experience, and leave with a sense of agency, ownership, and ethical responsibility. (p. 6)

Let’s work on explication, taking a passage and putting it into our own words in a way that expands its meaning. I am particularly interested in how we translate agency (a word that has a DEEP set of meanings in 20th and 21st century theoretical discourse), ownership (a word that doesn’t), and ethical responsibility.

Some questions:

  • What is morality? (p. 7)
  • Let’s talk wiggle room? (p. 8) (p. 20)
  • What is play? (p. 9) (p. 15)
  • Why is Sicart skeptical of “moral” games? (p. 9, p. 10) Tie this to the concept of “determinacies” and think about agency (p. 15-16). Take a look at the second full paragraph on page 19. What is the main challenge for game designers? (p. 21-22) Talk to me about what games are within a postphenomenological perspective (p. 26)
  • What might contemporary games inherit from Enlightenment notions of fiction and morality? (p. 11)
  • What does it mean to surrender oneself to a game? (p. 12-13)? To be complicit in a game? (p.21)
  • What does aesthetic mean? What is the link between aesthetics and ethics? (p. 18-19) (p.21)
  • Let’s look at this quote re: The Walking Dead (p. 13) (p. 27)
  • Let’s look at the discussion of Hitman (p. 13)
  • After we work through these questions, I want to closely explicate Sicart’s definition of ethical gameplay:

    I define ethical gameplay as the ludic experience in which regulation, mediation, or goals require from the player moral reflection beyond the calculation of statistics and possibilities. This type of gameplay requires an understanding of games as objects with values embedded in their design. These objects establish a mode of relation with the player, using a designed purpose to limit their agency in the game world. Ethical gameplay requires an understanding of players as moral agents who are capable of reflecting ethically on choices that are given as part of the game experience. […] In the words of game designer Manveer Heir (personal communication, 2011), “I would define ethical gameplay as gameplay which allows the player to explore their ethical self within the game world.

    Ethical gameplay refers to experiences in a game that force players out of conventional modes of interaction and decision making and toward the achievement of goals. When I write about players, I am referring to an implied, model player (Eco 1979) who has experience playing games and has the ethical maturity to understand them as an expressive medium (Bogost 2007, 2011). For these players, to play is to explore the game system but also their own identities (pp. 24-25)

    Gaming Journals

    Last class, I asked you to share a link to a Google Doc to Canvas. As of 9:24am on Thursday, 5 people have done this.

    That Google Doc will be your Gaming Journal. This semester, I’ll ask you to spend 15 minutes writing after you play a game. I’ve a template for this writing that you should copy and paste into the journal. Repeat the template every time you make a new entry.

    Don’t feel you have to follow the template line by line or question by question. The gaming responses are meant to be free form and inventive spaces where you can just free write. Write whatever comes into your head, whatever is lingering after your play session. Try to write how you feel–exhilarated, disturbed, bored, apathetic, accomplished. Feelings matter here! Sicart’s theory is very much caught up in aesthetics and affect–that games, as works of art, make us *feel,* and that we are most open to ethical/moral exploration when we are feeling, when our senses are warmed up (that is, our sense is tied to the register of our senses–logos cannot be divorced from pathos, etc).

    Homework

    A *big* homework assignment this weekend. I would like you to play and beat the first episode of A Wolf Among Us, called “Faith.” Then spend at least 15 minutes writing about the game in your gaming journal. This should take you a combined 2-3 hours [It took me an hour and 50 minutes. .

Posted in avatar, gaming, rhetoric, teaching, theory | Tagged , , , | Comments Off on ENG 225 1.F: Ethical Gaming / Gaming Journals

ENG 329 1.W: Remediation Project

Today’s Plan:

  • Watch some introductions
  • Introduce Project 1: Remediation
  • Play with Photoshop
  • Homework

What is Remediation?

In their now classic work on digital textuality, Remediation, Jay Bolter and Richard Grusin build on the work of canonical media theorist Marshall McLuhan. McLuhan famously wrote that “the medium is the message”–that the mode of communication used to shape a message has just as much effect on us the message itself. For instance, television is a passive medium, one that demands the user’s attention without offering her any means of response. Mediums help structure our social and political relations.

Bolter and Grusin work from McLuhan to distinguish 3 different “logics,” or relations, that we have toward media. The three tend to be at odds with each other. We either desire immediacy (in which we focus on content and want the form of mediation to disappear), hypermediacy (in which we are invested in the method/mode of presentation and what it affords us, what new possibilities it enables), or remediacy, remediation–which really only comes to the fore with the invention of digital composing technologies. Remediation. Allison Hilt offers a succinct explication of this third form or logic:

The final logic is remediation, and it appears to be the one that has been taken up most verbosely in scholarship and, arguably, has influenced recent focuses on remix. Remediation is an integral component of new media, and it manifests on a continuum of extremes. That is, remediation can be an older medium “that is highlighted and re-presented in digital form without apparent irony or critique”—eg. digital archives of photos and texts—and attempts to erase the digital medium itself (339).

Or, remediation can emphasize difference rather than erase it, which is pitched as an improvement of the old medium while still attempting to remain true to the original (340). I think of things like e-readers for this, which model the genre of a book but also highlight different features—increasing text size, changing font, offering tools for highlighting/underlining, allowing you to purchase new books through the e-reader itself.

Then again, remediation can be more aggressive, attempting to “refashion the older medium or media entirely, while still marking the presence of the older media and therefore maintaining a sense of multiplicity or, as we have called it, hypermediacy” (340). Bolter and Grusin talk about immersive virtual reality here, and I also think of work by scholars like Jody Shipka and Erin Anderson who use older media to create digital projects.

Finally, remediation can be the act of absorbing the original medium entirely, although remediation itself ensures that the new medium is always dependent on the older one, whether those similarities are minimized or not (341). An example here is the move from cinema to television to web, as these different media certainly influence and necessitate each other without acknowledging that dependence.

We might say that remediation is the most artistic of the three modes, and one that actually focuses on the message more than the medium. For our project I am interested in this third form of remediation. I think remediation calls attention to how transfering a “text” from one medium and genre introduces a number of inventional dynamics, opportunities to surprise, delight, amplify, the original text’s purpose and meaning. The value in remediating texts is that it gets us to pay attention to both particular genre conventions and technological affordances. That is, when you start to think of what a Victorian novel would look like as a Beyonce video, you ahve to start cataloguing the elements of a Victorian novel that have to be transformed and the dimensions of a Beyonce video that have to be enacted. You have to start making a series of complicated choices to make that work.

Project 1: Remediation

For your first project, I want you to remediate a print text into a short digital video. Because I want to provide you as much creative space as possible, it is difficult for me to provide you with more specific criteria.

I imagine one possibility for this could be to take an existing poem (whether historic, contemporary, or one you have written), and transform it into a music video. Another could be to take a movie or video game review you have written and turn that into a video. You might be more ambitious and act out a scene from a novel or a play. Perhaps you want to re-film a scene from a movie. If you are a musician, then you might make a music video for a song. I think you could also make a music video for an existing song.

In terms of content, the project is open to you. I do have a few technical requirements:

  • Because the purpose of the first project is to get more experience with video, I want you to use video rather than still images. It is ok to integrate both, but at least 2/3’s of the project should be video
  • I’m *not* going to assess audio quality for this first project, although I do recommend using an external mic if possible.
  • I expect your first project will use multiple camera shots and follow Stockman’s guidelines
  • I expect your first project will adhere to Schroeppel’s guidelines for composition in Bare Bones
  • I would like your project to do something with text. In your reflection, I’ll ask you to tell me about something that you didn’t know how to do, how you tried to learn it, and how you might do something differently next time

The Fundamentals of Photoshop

Ok, today we’ll cover a few basics. How to:

  • Open a .zip file
  • Crop an image [Crop tool or Select box > Image > Crop]
  • Work with Layers
  • Use the Magic Healing Brush
  • Clone Stamp tool
  • Insert Text
  • Select/lasso part of an image and move it into another image
  • File types

Homework

Read Schroeppel, Bare Bones, chapter on “Composition.” Prepare a list of 3 things from the chapter than you can pay attention to as you shoot project one. For each, take a picture that serves as an example (and, if possible, take a still picture that is a good example and a still picture that is a bad example). Post the pictures to the Canvas discussion forum.

Posted in Uncategorized | Comments Off on ENG 329 1.W: Remediation Project